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Two Conference Papers Accepted to ICAT-EGVE 2020!

Congratulations! Two of our papers were accepted to the upcoming ICAT-EGVE 2020 conference, which will be held virtually from December 2nd-4th.

Nahal Norouzi, Kangsoo Kim, Gerd Bruder, Austin Erickson, Zubin Choudhary, Yifan Li, Gregory F. Welch, “A Systematic Literature Review of Embodied Augmented Reality Agents in Head-Mounted Display Environments,” In Proceedings of the International Conference on Artificial Reality and Telexistence& Eurographics Symposium on Virtual Environments 2020, 11 pages

Austin Erickson, Kangsoo Kim, Gerd Bruder, Gregory F. Welch, “A Review of Visual Perception Research in Optical See-Through Augmented Reality,” In Proceedings of the International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments 2020, 8 pages

Conference paper accepted to ACM SUI 2020

Congratulations! Our paper was accepted to the ACM conference on spatial user interaction (SUI) 2020.

Austin Erickson, Kangsoo Kim, Gerd Bruder, Gregory F. Welch, “Exploring the Limitations of Environment Lighting on Optical See-Through Head-Mounted Displays” Proceedings of the ACM Symposium on Spatial User Interaction, 2020, 8 Pages

See the presentation of this work on YouTube: Here

Our paper has been accepted at Springer Journal on Multimodal User Interfaces

Congratulations! Our paper has been accepted at the Special Issue on “Multimodal Interfaces and Communication Cues for Remote Collaboration” of Springer Journal on Multimodal User Interfaces (JMUI).

  • Austin Erickson*, Nahal Norouzi*, Kangsoo Kim, Ryan Schubert, Jonathan Jules, Joseph J. LaViola Jr., Gerd Bruder, and Gregory F. Welch, “Sharing Gaze Rays for Visual Target Identification Tasks in Collaborative Augmented Reality,” Springer JMUI: Special Issue on Multimodal Interfaces and Communication Cues for Remote Collaboration, 2020, 10 pages

* equal contributions

Jonathan Jules – Internship update

Today, undergraduate researcher Jonathan Jules is returning to Microsoft for his second year in their software engineering internship program. He is working in the Security and Compliance organization under Troy Davis and due to the COVID-19 pandemic outbreak it will be a remote internship, where the hardware necessary will be shipped for work.

Five papers (One TVCG Journal and Four Conference Papers) have been accepted at IEEE VR 2020!

Congratulations! Five papers (1 TVCG Journal and 4 Conference Papers) have been accepted at IEEE VR 2020, and will be presented from March 22nd–26th, 2020 at the W Atlanta – Midtown in Atlanta, GA. The papers will be uploaded on our publication page after the camera ready deadline.

  • Austin Erickson, Nahal Norouzi, Kangsoo Kim, Joseph LaViola, Gerd Bruder, and Greg Welch, “Understanding The Effects of Depth Information in Shared Gaze Augmented Reality Environments,” IEEE Transactions on Visualization and Computer Graphics, 2020, 10 pages
  • Austin Erickson, Kangsoo Kim, Gerd Bruder, and Greg Welch, “Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays,” In Proceedings of IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2020, 8 pages
  • Austin Erickson, Nahal Norouzi, Gerd Bruder, Pamela J. Wisniewski, and Greg Welch, “Secondary Effects of Temperature-Associated Virtual Stimuli on Subjective Perception of Duration,” In Proceedings of IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2020, 6 pages
  • Zubin Choudhary, Kangsoo Kim, Ryan Schubert, Gerd Bruder, and Greg Welch, “Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality,” In Proceedings of IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2020, 8 pages
  • Kangsoo Kim, Celso M. de Melo, Nahal Norouzi, Gerd Bruder, and Greg Welch, “Reducing Task Load with an Embodied Intelligent Virtual Assistant for Improved Performance in Collaborative Decision Making,” In Proceedings of IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2020, 10 pages.

A Tutorial about Embodied Interactive Virtual Characters has been accepted at IEEE VR 2020

A tutorial proposal, “Embodied Interactive Virtual Characters for Human-Subjects Studies,” has been accepted at IEEE VR 2020.
SREAL members (Kangsoo Kim, Nahal Norouzi, and Austin Erickson) will be presenting the tutorial on March 22, 2020 in Atlanta, GA.
The tutorial will cover prior works and recent trends in interactive virtual character research, and provide instructions for developing a simple interactive virtual character that can be controlled by conventional 2D user interfaces using Unity, considering human-in-the-loop studies.

Tutorial Link