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Five papers (One TVCG Journal and Four Conference Papers) have been accepted at IEEE VR 2020!

Congratulations! Five papers (1 TVCG Journal and 4 Conference Papers) have been accepted at IEEE VR 2020, and will be presented from March 22nd–26th, 2020 at the W Atlanta – Midtown in Atlanta, GA. The papers will be uploaded on our publication page after the camera ready deadline.

  • Austin Erickson, Nahal Norouzi, Kangsoo Kim, Joseph LaViola, Gerd Bruder, and Greg Welch, “Understanding The Effects of Depth Information in Shared Gaze Augmented Reality Environments,” IEEE Transactions on Visualization and Computer Graphics, 2020, 10 pages
  • Austin Erickson, Kangsoo Kim, Gerd Bruder, and Greg Welch, “Effects of Dark Mode Graphics on Visual Acuity and Fatigue with Virtual Reality Head-Mounted Displays,” In Proceedings of IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2020, 8 pages
  • Austin Erickson, Nahal Norouzi, Gerd Bruder, Pamela J. Wisniewski, and Greg Welch, “Secondary Effects of Temperature-Associated Virtual Stimuli on Subjective Perception of Duration,” In Proceedings of IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2020, 6 pages
  • Zubin Choudhary, Kangsoo Kim, Ryan Schubert, Gerd Bruder, and Greg Welch, “Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual Reality,” In Proceedings of IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2020, 8 pages
  • Kangsoo Kim, Celso M. de Melo, Nahal Norouzi, Gerd Bruder, and Greg Welch, “Reducing Task Load with an Embodied Intelligent Virtual Assistant for Improved Performance in Collaborative Decision Making,” In Proceedings of IEEE International Conference on Virtual Reality and 3D User Interfaces (IEEE VR), 2020, 10 pages.

A Tutorial about Embodied Interactive Virtual Characters has been accepted at IEEE VR 2020

A tutorial proposal, “Embodied Interactive Virtual Characters for Human-Subjects Studies,” has been accepted at IEEE VR 2020.
SREAL members (Kangsoo Kim, Nahal Norouzi, and Austin Erickson) will be presenting the tutorial on March 22, 2020 in Atlanta, GA.
The tutorial will cover prior works and recent trends in interactive virtual character research, and provide instructions for developing a simple interactive virtual character that can be controlled by conventional 2D user interfaces using Unity, considering human-in-the-loop studies.

Tutorial Link

Jonathan Jules awarded the National Action Council for Minorities in Engineering (NACME) Scholarship

 

Congratulations Jonathan! Well deserved and keep up the great work.

NACME SCHOLARSHIPS

NACME is responsible for more than $4 million in scholarships awarded annually to underrepresented minority (URM) students, with more than $1.6 million awarded in NACME’s funded scholarships and $2.4 million more through our partner institutions’ in-kind support. NACME expects to support approximately 1,000 underrepresented minority engineering and computer students annually.

Scholarship Eligibility

To be eligible for any NACME administered scholarship students must be either be a high school senior applying to an engineering or computer science program at a NACME Partner Institution, or be currently matriculating in an engineering or computer science program at a NACME Partner Institution, a US citizen or permanent resident, and have a minimum high school cumulative GPA of 3.0 or undergraduate cumulative GPA of 2.8 (some named scholarships may have higher GPA requirements). NACME’s mission is to increase representation of Black/African American, Latinx/Hispanic-American and Native/American Indian in the fields of engineering and computer science.

Three full papers accepted at ACM SUI 2019.

Three full papers got accepted at the ACM Symposium on Spatial User Interaction (SUI) 2019. The papers will be updated in our publication page soon.

  • Kendra Richards, Nikhil Mahalanobis, Kangsoo Kim, Ryan Schubert, Myungho Lee, Salam Daher, Nahal Norouzi, Jason Hochreiter, Gerd Bruder, Greg Welch, “Analysis of Peripheral Vision and Vibrotactile Feedback During Proximal Search Tasks in Augmented Reality,” accepted at the ACM Symposium on Spatial User Interaction (SUI) 2019.
  • Kangsoo Kim, Austin Erickson, Alexis Lambert, Gerd Bruder, Greg Welch, “Effects of Dark Mode Visualization on Visual Fatigue and Acuity in Optical See-Through Head-Mounted Displays,” accepted at the ACM Symposium on Spatial User Interaction (SUI) 2019.
  • Nahal Norouzi, Austin Erickson, Kangsoo Kim, Ryan Schubert, Joseph LaViola, Gerd Bruder, Greg Welch, “Effects of Shared Gaze Parameters on Visual Target Identification Task Performance in Augmented Reality,” accepted at the ACM Symposium on Spatial User Interaction (SUI) 2019.

WFTV covers research done in UCF SREAL Lab (click to see video)

 

We thought you might enjoy seeing a glimpse of the research being conducted in UCF’s SREAL Lab. This research is being supported by National Science Foundation grants: 1560302 (UCF) and 1800961 (Collaborative with 1800947 to the University of Florida, and 1800922 to Stanford University) and the Office of Naval Research: N00014-18-1-2927.

Austin Erickson awarded presentation fellowship for ISMAR 2019

Congratulations! He will be presenting the recently accepted conference paper below, as well as presenting a poster of his work at the conference.

Austin Erickson, Ryan Schubert, Kangsoo Kim, Gerd Bruder, Gregory F. Welch, “Is It Cold in Here or Is It Just Me? Analysis of Augmented Reality Temperature Visualization for Computer-Mediated Thermoception,” Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 9 pages, 2019.