Publications

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This page presents publications that resulted from research carried out at SREAL. Other publications, such as publications for individual research carried out prior to or after affiliation with SREAL, will be listed on that individual’s Publications page.


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2018

Cognitive and touch performance effects of mismatched 3D physical and visual perceptions

Jason Hochreiter; Salam Daher; Gerd Bruder; Greg Welch

Cognitive and touch performance effects of mismatched 3D physical and visual perceptions Proceedings Article

In: IEEE Virtual Reality 2018 (VR 2018), 2018.

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In Limbo: The Effect of Gradual Visual Transition between Real and Virtual on Virtual Body Ownership Illusion and Presence

Sungchul Jung; Pamela Wisniewski; Charles E. Hughes

In Limbo: The Effect of Gradual Visual Transition between Real and Virtual on Virtual Body Ownership Illusion and Presence Proceedings Article

In: IEEE Virtual Reality Conference 2018 (IEEE VR 2018), Reutlingen, Germany, March 18-22, 2018.

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Optical Touch Sensing on Non-Parametric Rear-Projection Surfaces

Jason Hochreiter

Optical Touch Sensing on Non-Parametric Rear-Projection Surfaces Proceedings Article

In: 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), Reutlingen, pp. 805-806, 2018.

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Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR

Myungho Lee; Gerd Bruder; Tobias Hollerer; Greg Welch

Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, vol. 24, no. 4, pp. 1525-1534, 2018.

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Roghayeh Barmaki; Charles Hughes

Gesturing and Embodiment in Teaching: Investigating the Nonverbal Behavior of Teachers in a Virtual Rehearsal Environment Proceedings Article

In: The Eighth Symposium on Educational Advances in Artificial Intelligence 2018 (EAAI-18), New Orleans, February 3-4, pp. 7893-7899, 2018.

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Ahmad Abualsamid; Charles E. Hughes

Why Is Video Modeling Not Used in Special Needs Classrooms? Proceedings Article

In: Andre, Terence (Ed.): Advances in Human Factors in Training, Education, and Learning Sciences. AHFE 2017. Advances in Intelligent Systems and Computing, pp. 123-130, Springer, Cham., 2018.

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2017

[POSTER] The Impact of Avatar-owner Visual Similarity on Body Ownership in Immersive Virtual Reality

Dongsik Jo; Kangsoo Kim; Gregory F. Welch; Woojin Jeon; Yongwan Kim; Ki-Hong Kim; Gerard Jounghyun Kim

[POSTER] The Impact of Avatar-owner Visual Similarity on Body Ownership in Immersive Virtual Reality Proceedings Article

In: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, pp. 77:1–77:2, ACM, Gothenburg, Sweden, 2017, ISBN: 978-1-4503-5548-3.

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Hand2Face: Automatic Synthesis and Recognition of Hand Over Face Occlusions

Behnaz Nojavanasghari; Charles E. Hughes; Tadas Baltrušaitis; Louis-Philippe Morency

Hand2Face: Automatic Synthesis and Recognition of Hand Over Face Occlusions Proceedings Article

In: Proceedings of Affective Computing and Intelligent Interaction (ACII 2017), San Antonio, TX, Oct. 23-26, pp. 209-215, San Antonio, TX, 2017.

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RealME: The Influence of Body and Hand Representations on Body Ownership and Presence

Sungchul Jung; Christian Sandor; Pamela Wisniewski; Charles E. Hughes

RealME: The Influence of Body and Hand Representations on Body Ownership and Presence Proceedings Article

In: Proceedings of the 5th Symposium on Spatial User Interaction (SUI 2017), Brighton, UK, October 16-17, 2017, pp. 3-11, 2017.

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Physical-Virtual Patient Bed

Salam Daher

Physical-Virtual Patient Bed Technical Report

2017, (Daher, Salam.(2017).Physical-Virtual Patient Bed. (Link Foundation Fellowship Final Reports: Modeling, Simulation, and Training Program.) Retrieved from The Scholarship Repository of Florida Institute of Technology website: https://repository.lib.fit.edu/).

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Effects of Social Priming on Social Presence with Intelligent Virtual Agents

Salam Daher; Kangsoo Kim; Myungho Lee; Ryan Schubert; Gerd Bruder; Jeremy Bailenson; Greg Welch

Effects of Social Priming on Social Presence with Intelligent Virtual Agents Book Chapter

In: Beskow, Jonas; Peters, Christopher; Castellano, Ginevra; O'Sullivan, Carol; Leite, Iolanda; Kopp, Stefan (Ed.): Intelligent Virtual Agents: 17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings, vol. 10498, pp. 87-100, Springer International Publishing, 2017.

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Pilot Study: The Effect of Real User Body Cues to The Perception on Virtual Body

Sungchul Jung; Chistian Sandor; Charles E. Hughes

Pilot Study: The Effect of Real User Body Cues to The Perception on Virtual Body Proceedings Article

In: Proceedings of the 30th Conference on Computer Animation and Social Agents (CASA 2017), Seoul, Korea, May 22-24, 2017, pp. 47-50, 2017.

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The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR

Kangsoo Kim; Divine Maloney; Gerd Bruder; Jeremy Bailenson; Greg Welch

The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR Journal Article

In: Computer Animation and Virtual Worlds, vol. 28, no. 3-4, pp. e1771-n/a, 2017.

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[DC] Optical See-Through vs. Spatial Augmented Reality Simulators for Medical Applications

Salam Daher

[DC] Optical See-Through vs. Spatial Augmented Reality Simulators for Medical Applications Proceedings Article

In: Virtual Reality (VR), 2017 IEEE, pp. 417-418, IEEE 2017.

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Hands-on: Context-Driven Hand Gesture Recognition for Automatic Recognition of Curiosity

Behnaz Nojavanasghari; Louis-Philippe Morency; Charles E. Hughes

Hands-on: Context-Driven Hand Gesture Recognition for Automatic Recognition of Curiosity Proceedings Article

In: Proceedings of CHI 2017 Workshop: Designing for Curiosity. Denver, CO, May 7, 2017, (Poster and Short Paper).

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Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism

Behnaz Nojavanasghari; Louis-Philippe Morency; Charles E. Hughes

Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism Proceedings Article

In: Proceedings of CHI 2017. Denver, CO, May 6-11, pp. 1932-1939, 2017.

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Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment

Myungho Lee; Gerd Bruder; Greg Welch

Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment Journal Article

In: Journal of Vision: Abstract Issue 2017, vol. 17, no. 10, pp. 357, 2017.

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Ryan Schubert; Gerd Bruder; Greg Welch

Mitigating Perceptual Error in Synthetic Animatronics using Visual Feature Flow Journal Article

In: Journal of Vision: Abstract Issue 2017, vol. 17, no. 10, pp. 331, 2017.

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Exploring the Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment

Myungho Lee; Gerd Bruder; Greg Welch

Exploring the Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment Proceedings Article

In: Proceedings of IEEE Virtual Reality 2017, 2017.

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[POSTER] Coherence Changes Gaze Behavior in Virtual Human Interactions

Richard Skarbez; Gregory F. Welch; Frederick P. Brooks; Mary Whitton

[POSTER] Coherence Changes Gaze Behavior in Virtual Human Interactions Proceedings Article

In: 2017 IEEE Virtual Reality (VR), pp. 287-288, 2017.

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286 entries « 7 of 15 »

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