Publications

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This page presents publications that resulted from research carried out at SREAL. Other publications, such as publications for individual research carried out prior to or after affiliation with SREAL, will be listed on that individual’s Publications page.


171 entries « 1 of 4 »

2018

Augmented Rotations in Virtual Reality for Users with a Reduced Range of Head Movement

Nahal Norouzi; Luke Bölling; Gerd Bruder; Greg Welch

Augmented Rotations in Virtual Reality for Users with a Reduced Range of Head Movement Inproceedings Forthcoming

In: Proceedings of the 12th international conference on disability, virtual reality and associated technologies (ICDVRAT 2018), pp. 8, Forthcoming.

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Assessing Vignetting as a Means to Reduce VR Sickness During Amplified Head Rotations

Nahal Norouzi; Gerd Bruder; Greg Welch

Assessing Vignetting as a Means to Reduce VR Sickness During Amplified Head Rotations Inproceedings Forthcoming

In: ACM Symposium on Applied Perception 2018, pp. 8, ACM Forthcoming, ISBN: 978-1-4503-5894-1/18/08.

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In the Blink of an Eye --Leveraging Blink-Induced Suppression for Imperceptible Position andOrientation Redirection in Virtual Reality

Eike Langbehn; Frank Steinicke; Markus Lappe; Gregory F. Welch; Gerd Bruder

In the Blink of an Eye --Leveraging Blink-Induced Suppression for Imperceptible Position andOrientation Redirection in Virtual Reality Journal Article Forthcoming

In: AMC Transactions of Graphics, 37 (4), pp. 11, Forthcoming.

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Ahmad Abualsamid; Charles E. Hughes

Modeling Augmentative Communication with Amazon Lex and Polly Inproceedings Forthcoming

In: 9th International Conference on Applied Human Factors and Ergonomics, Orlando, FL, July 21-25, Forthcoming.

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Roghayeh Barmaki; Charles E. Hughes

Embodiment Analytics of Practicing Teachers in a Virtual Rehearsal Environment Journal Article

In: Embodiment Analytics of Practicing Teachers in a Virtual Rehearsal Environment, 0 (0), 2018.

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Ahmad Abualsamid; Charles E. Hughes

Using a Mobile App to Reduce Off-Task Behaviors in Classrooms: A Pilot Study Journal Article

In: Journal on Technology and Persons with Disabilities, 6 , pp. 378-384, 2018.

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Augmented Reality for Tactical Combat Casualty Care Training

Glenn Taylor; Anthony Deschamps; Alyssa Tanaka; Denise Nicholson; Gerd Bruder; Gregory Welch; Francisco Guido-Sanz

Augmented Reality for Tactical Combat Casualty Care Training Inproceedings Forthcoming

In: Human-Computer Interaction. User Interface Design, Development and Multimodality, Springer International Publishing, Forthcoming.

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Improving Social Presence with a Virtual Human via Multimodal Physical–Virtual Interactivity in AR

Kangsoo Kim

Improving Social Presence with a Virtual Human via Multimodal Physical–Virtual Interactivity in AR Inproceedings

In: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada — April 21 - 26, 2018 , pp. SRC09:1–SRC09:6, ACM, New York, NY, USA, 2018, ISBN: 978-1-4503-5621-3.

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The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments

Myungho Lee; Gerd Bruder; Greg Welch

The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments Journal Article Forthcoming

In: Journal of Virtual Reality and Broadcasting, Forthcoming.

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Poster: Fear of falling and eye movement behavior in young adults and older adults during walking: A case study

Ladda Thiamwong; Nahal Norouzi; Gregory Welch

Poster: Fear of falling and eye movement behavior in young adults and older adults during walking: A case study Inproceedings

In: 39th Annual Southern Gerontological Society Meeting, Buford, GA USA, 2018.

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Cognitive and touch performance effects of mismatched 3D physical and visual perceptions

Jason Hochreiter; Salam Daher; Gerd Bruder; Greg Welch

Cognitive and touch performance effects of mismatched 3D physical and visual perceptions Inproceedings

In: IEEE Virtual Reality 2018 (VR 2018), 2018.

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Sungchul Jung; Pamela Wisniewski; Charles E. Hughes

In Limbo: The Effect of Gradual Visual Transition between Real and Virtual on Virtual Body Ownership Illusion and Presence Inproceedings Forthcoming

In: IEEE Virtual Reality Conference 2018 (IEEE VR 2018), Reutlingen, Germany, March 18-22, Forthcoming.

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Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR

Myungho Lee; Gerd Bruder; Tobias Hollerer; Greg Welch

Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, 24 (4), pp. 1525-1534, 2018.

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Roghayeh Barmaki; Charles Hughes

Gesturing and Embodiment in Teaching: Investigating the Nonverbal Behavior of Teachers in a Virtual Rehearsal Environment Inproceedings

In: The Eighth Symposium on Educational Advances in Artificial Intelligence 2018 (EAAI-18), New Orleans, February 3-4, pp. 7893-7899, 2018.

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2017

The Impact of Avatar-owner Visual Similarity on Body Ownership in Immersive Virtual Reality

Dongsik Jo; Kangsoo Kim; Gregory F Welch; Woojin Jeon; Yongwan Kim; Ki-Hong Kim; Gerard Jounghyun Kim

The Impact of Avatar-owner Visual Similarity on Body Ownership in Immersive Virtual Reality Inproceedings

In: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, pp. 77:1–77:2, ACM, Gothenburg, Sweden, 2017, ISBN: 978-1-4503-5548-3.

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Hand2Face: Automatic Synthesis and Recognition of Hand Over Face Occlusions

Behnaz Nojavanasghari; Charles E. Hughes; Tadas Baltrušaitis; Louis-Philippe Morency

Hand2Face: Automatic Synthesis and Recognition of Hand Over Face Occlusions Inproceedings

In: Proceedings of Affective Computing and Intelligent Interaction (ACII 2017), San Antonio, TX, Oct. 23-26, San Antonio, TX, 2017.

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RealME: The Influence of Body and Hand Representations on Body Ownership and Presence

Sungchul Jung; Christian Sandor; Pamela Wisniewski; Charles E. Hughes

RealME: The Influence of Body and Hand Representations on Body Ownership and Presence Inproceedings

In: Proceedings of the 5th Symposium on Spatial User Interaction (SUI 2017), Brighton, UK, October 16-17, 2017, pp. 3-11, 2017.

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Effects of Social Priming on Social Presence with Intelligent Virtual Agents

Salam Daher; Kangsoo Kim; Myungho Lee; Ryan Schubert; Gerd Bruder; Jeremy Bailenson; Greg Welch

Effects of Social Priming on Social Presence with Intelligent Virtual Agents Book Chapter

In: Beskow, Jonas; Peters, Christopher; Castellano, Ginevra; O'Sullivan, Carol; Leite, Iolanda; Kopp, Stefan (Ed.): Intelligent Virtual Agents: 17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings, 10498 , pp. 87-100, Springer International Publishing, 2017.

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Pilot Study: The Effect of Real User Body Cues to The Perception on Virtual Body

Sungchul Jung; Chistian Sandor; Charles E. Hughes

Pilot Study: The Effect of Real User Body Cues to The Perception on Virtual Body Inproceedings

In: Proceedings of the 30th Conference on Computer Animation and Social Agents (CASA 2017), Seoul, Korea, May 22-24, 2017, pp. 47-50, 2017.

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The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR

Kangsoo Kim; Divine Maloney; Gerd Bruder; Jeremy Bailenson; Greg Welch

The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR Journal Article

In: Computer Animation and Virtual Worlds, 28 (3-4), pp. e1771-n/a, 2017.

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Hands-on: Context-Driven Hand Gesture Recognition for Automatic Recognition of Curiosity

Behnaz Nojavanasghari; Louis-Philippe Morency; Charles E. Hughes

Hands-on: Context-Driven Hand Gesture Recognition for Automatic Recognition of Curiosity Inproceedings

In: Proceedings of CHI 2017 Workshop: Designing for Curiosity. Denver, CO, May 7, 2017, (Poster and Short Paper).

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Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism

Behnaz Nojavanasghari; Louis-Philippe Morency; Charles E. Hughes

Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism Inproceedings

In: Proceedings of CHI 2017. Denver, CO, May 6-11, pp. 1932-1939, 2017.

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Myungho Lee; Gerd Bruder; Greg Welch

Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment Journal Article

In: Journal of Vision: Abstract Issue 2017, 17 (10), pp. 357, 2017.

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Ryan Schubert; Gerd Bruder; Greg Welch

Mitigating Perceptual Error in Synthetic Animatronics using Visual Feature Flow Journal Article

In: Journal of Vision: Abstract Issue 2017, 17 (10), pp. 331, 2017.

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Exploring the Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment

Myungho Lee; Gerd Bruder; Greg Welch

Exploring the Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment Inproceedings

In: Proceedings of IEEE Virtual Reality 2017, 2017.

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POSTER: Coherence Changes Gaze Behavior in Virtual Human Interactions

Richard Skarbez; Gregory F. Welch; Frederick P. Brooks; Mary Whitton

POSTER: Coherence Changes Gaze Behavior in Virtual Human Interactions Inproceedings

In: 2017 IEEE Virtual Reality (VR), pp. 287-288, 2017.

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POSTER: Can Social Presence be Contagious? Effects of Social Presence Priming on Interaction with Virtual Humans

Salam Daher; Kangsoo Kim; Myungho Lee; Gerd Bruder; Ryan Schubert; Jeremy Bailenson; Greg Welch

POSTER: Can Social Presence be Contagious? Effects of Social Presence Priming on Interaction with Virtual Humans Inproceedings

In: 3D User Interfaces (3DUI), 2017 IEEE Symposium on , 2017.

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Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics

Omar Janeh; Eike Langbehn; Frank Steinicke; Gerd Bruder; Alessandro Gulberti; Monika Poetter-Nerger

Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics Journal Article

In: ACM Transactions on Applied Perception (TAP), 14 (2), pp. 12:1–12:15, 2017.

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A Large-Scale Study of Surrogate Physicality and Gesturing on Human–Surrogate Interactions in a Public Space

Kangsoo Kim; Arjun Nagendran; Jeremy N. Bailenson; Andrew Raij; Gerd Bruder; Myungho Lee; Ryan Schubert; Xin Yan; Gregory F. Welch

A Large-Scale Study of Surrogate Physicality and Gesturing on Human–Surrogate Interactions in a Public Space Journal Article

In: Frontiers in Robotics and AI, 4 , pp. 1-20, 2017, ISSN: 2296-9144.

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Lisa Dieker; Charles E. Hughes; Michael Hynes; Carrie Straub

Using simulated virtual environments to improve teacher performance Journal Article

In: School University Partnerships (Journal of the National Association for Professional Development Schools): Special Issue: Technology to Enhance PDS, 10 (3), pp. 62-81, 2017.

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Matthew S. Taylor; Jennifer Tucker; Clair Donehower; Patrick Pabian; Lisa Dieker; Michael Hynes; Charles E. Hughes

Impact of virtual simulation on the interprofessional communication skills of physical therapy students Journal Article

In: Journal of Physical Therapy Education, 31 (3), pp. 83-90, 2017.

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Exploring the Effects of Observed Physicality Conflicts on Real-virtual Human Interaction in Augmented Reality

Kangsoo Kim; Gerd Bruder; Greg Welch

Exploring the Effects of Observed Physicality Conflicts on Real-virtual Human Interaction in Augmented Reality Inproceedings

In: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, pp. 31:1–31:7, ACM, Gothenburg, Sweden, 2017, ISBN: 978-1-4503-5548-3.

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Ahmad Abualsamid; Charles E. Hughes

Language Sample Analysis Framework Utilizing the Natural Language Toolkit and Social Media Book Chapter

In: Duffy, Vincent G; Lightner, Nancy (Ed.): Advances in Human Factors and Ergonomics in Healthcare. Advances in Intelligent Systems and Computing, 482 , pp. 445-456, Springer, Cham, 2017.

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2016

The influence of real human personality on social presence with a virtual human in augmented reality.

Kangsoo Kim; Gerd Bruder; Divine Maloney; Greg Welch

The influence of real human personality on social presence with a virtual human in augmented reality. Inproceedings

In: Reiners, Dirk; Iwai, Daisuke; Steinicke, Frank (Ed.): ICAT‐EGVE 2016 ‐ International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, The Eurographics Association Little Rock, AR, USA, 2016.

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Antoniya Petkova; Charles Hughes; Narsingh Deo; Martin Dimitrov

Accelerating the distributed simulations of agent-based models using community detection Inproceedings

In: 2016 IEEE RIVF International Conference on Computing Communication Technologies, Research, Innovation, and Vision for the Future (RIVF), pp. 25-30, 2016.

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MeEmo - Using an avatar to improve social skills in children with ASD

Sapna Patel; Darin E. Hughes; Charles E. Hughes

MeEmo - Using an avatar to improve social skills in children with ASD Inproceedings

In: Workshop on Child Computer Interaction (WOCCI 2016), San Francisco, CA, 2016.

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The Future Belongs to the Curious: Towards Automatic Understanding and Recognition of Curiosity in Children.

Behnaz Nojavanasghari; Tadas Baltrušaitis; Charles E. Hughes; Louis-Philippe Morency

The Future Belongs to the Curious: Towards Automatic Understanding and Recognition of Curiosity in Children. Inproceedings

In: Workshop on Child Computer Interaction (WOCCI 2016), pp. 16-22, San Francisco, CA, 2016.

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POSTER: Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human

Kangsoo Kim; Ryan Schubert; Greg Welch

POSTER: Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human Inproceedings

In: Proceedings of the 16th International Conference on Intelligent Virtual Agents (IVA 2016), pp. 470–474, Los Angeles, CA, 2016.

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Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context

Roghayeh Barmaki; Charles E. Hughes

Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context Inproceedings

In: Proceedings of the 9th International Conference on Educational Data Mining, pp. 663-665, 2016.

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Highlights of ``Immersive Sciences'' Research in the U.S.A.: Augmented/Virtual Reality and Human Surrogates

Gregory Welch

Highlights of ``Immersive Sciences'' Research in the U.S.A.: Augmented/Virtual Reality and Human Surrogates Journal Article

In: Journal of the Virtual Reality Society of Japan, 21 (2), pp. 129–137, 2016.

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Tom Carbone; Ruby McDaniel; Charles Hughes

Psychomotor skills measurement for surgery training using game-based methods Inproceedings

In: 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-6, 2016.

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Alyssa Tanaka; Roger Smith; Charles Hughes

Video Game Experience and Basic Robotic Skills Inproceedings

In: 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-6, 2016.

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Enhancing Protective Role-playing Behaviors through avatar-based Scenarios

Charles E. Hughes; Thomas Hall; Kathleen Ingraham; Jennifer A. Epstein; Darin E. Hughes

Enhancing Protective Role-playing Behaviors through avatar-based Scenarios Inproceedings

In: 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-6, 2016, (Best paper Award).

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Greg Welch; Salam Daher; Jason Hochreiter; Laura Gonzalez

POSTER: Interactive Rear‐Projection Physical‐Virtual Patient Simulators Conference

22nd Medicine Meets Virtual Reality (NextMed / MMVR), Los Angeles, CA, USA, 2016.

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Salam Daher; Greg Welch

POSTER: Humanikins: Humanity Transfer to Physical Manikins Conference

22nd Medicine Meets Virtual Reality (NextMed / MMVR), Los Angeles, CA, USA, 2016.

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POSTER: Exploring Social Presence Transfer in Real-Virtual Human Interaction

Salam Daher; Kangsoo Kim; Myungho Lee; Andrew Raij; Ryan Schubert; Jeremy Bailenson; Greg Welch

POSTER: Exploring Social Presence Transfer in Real-Virtual Human Interaction Conference

Proceedings of IEEE Virtual Reality 2016, Greenville, SC, USA, 2016.

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The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table

Myungho Lee; Kangsoo Kim; Salam Daher; Andrew Raij; Ryan Schubert; Jeremy Bailenson; Gregory Welch

The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table Inproceedings

In: 2016 IEEE Virtual Reality (VR), pp. 11-17, 2016.

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Charles E. Hughes; Kathleen M. Ingraham

De-escalation Training in an Augmented Virtuality Space Inproceedings

In: 2016 IEEE Virtual Reality (VR), pp. 181-182, 2016.

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Salam Daher; Laura Gonzalez; Greg Welch

POSTER: Preliminary Assessment of Neurologic Symptomatology Using an Interactive Physical‐Virtual Head with Touch Conference

17th International Meeting on Simulation in Healthcare (IMSH 2016), 2016.

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Laura Gonzalez; Salam Daher; Jason Hochreiter; Greg Welch

Student Nursing Assessment of Discrete Neurology Symptoms using an Interactive Physical Virtual Head Conference

Presentation at International Nursing Association for Clinical Simulation and Learning, 2016.

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171 entries « 1 of 4 »

 
*Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.