Publications

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This page presents publications that resulted from research carried out at SREAL. Other publications, such as publications for individual research carried out prior to or after affiliation with SREAL, will be listed on that individual’s Publications page.


162 entries « 1 of 4 »

2018

Augmented Reality for Tactical Combat Casualty Care Training

Glenn Taylor; Anthony Deschamps; Alyssa Tanaka; Denise Nicholson; Gerd Bruder; Gregory Welch; Francisco Guido-Sanz

Augmented Reality for Tactical Combat Casualty Care Training Inproceedings Forthcoming

In: Human-Computer Interaction. User Interface Design, Development and Multimodality, Springer International Publishing, Forthcoming.

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Improving Social Presence with a Virtual Human via Multimodal Physical–Virtual Interactivity in AR

Kangsoo Kim

Improving Social Presence with a Virtual Human via Multimodal Physical–Virtual Interactivity in AR Inproceedings

In: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada — April 21 - 26, 2018 , pp. SRC09:1–SRC09:6, ACM, New York, NY, USA, 2018, ISBN: 978-1-4503-5621-3.

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The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments

Myungho Lee; Gerd Bruder; Greg Welch

The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments Journal Article Forthcoming

In: Journal of Virtual Reality and Broadcasting, Forthcoming.

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Poster: Fear of falling and eye movement behavior in young adults and older adults during walking: A case study

Ladda Thiamwong; Nahal Norouzi; Gregory Welch

Poster: Fear of falling and eye movement behavior in young adults and older adults during walking: A case study Inproceedings

In: 39th Annual Southern Gerontological Society Meeting, Buford, GA USA, 2018.

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Jason Hochreiter; Salam Daher; Gerd Bruder; Greg Welch

Cognitive and touch performance effects of mismatched 3D physical and visual perceptions Inproceedings

In: IEEE Virtual Reality 2018 (VR 2018), 2018.

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Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR

Myungho Lee; Gerd Bruder; Tobias Hollerer; Greg Welch

Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, 24 (4), pp. 1525-1534, 2018.

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2017

Dongsik Jo; Kangsoo Kim; Gregory F Welch; Woojin Jeon; Yongwan Kim; Ki-Hong Kim; Gerard Jounghyun Kim

The Impact of Avatar-owner Visual Similarity on Body Ownership in Immersive Virtual Reality Inproceedings

In: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, pp. 77:1–77:2, ACM, Gothenburg, Sweden, 2017, ISBN: 978-1-4503-5548-3.

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Hand2Face: Automatic Synthesis and Recognition of Hand Over Face Occlusions

Behnaz Nojavanasghari; Charles E. Hughes; Tadas Baltrušaitis; Louis-Philippe Morency

Hand2Face: Automatic Synthesis and Recognition of Hand Over Face Occlusions Inproceedings Forthcoming

In: Proceedings of Affective Computing and Intelligent Interaction (ACII 2017), San Antonio, TX, Oct. 23-26, San Antonio, TX, Forthcoming.

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RealME: The Influence of Body and Hand Representations on Body Ownership and Presence

Sungchul Jung; Christian Sandor; Pamela Wisniewski; Charles E. Hughes

RealME: The Influence of Body and Hand Representations on Body Ownership and Presence Inproceedings

In: Proceedings of the 5th Symposium on Spatial User Interaction (SUI 2017), Brighton, UK, October 16-17, 2017, pp. 3-11, 2017.

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Effects of Social Priming on Social Presence with Intelligent Virtual Agents

Salam Daher; Kangsoo Kim; Myungho Lee; Ryan Schubert; Gerd Bruder; Jeremy Bailenson; Greg Welch

Effects of Social Priming on Social Presence with Intelligent Virtual Agents Book Chapter

In: Beskow, Jonas; Peters, Christopher; Castellano, Ginevra; O'Sullivan, Carol; Leite, Iolanda; Kopp, Stefan (Ed.): Intelligent Virtual Agents: 17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings, 10498 , pp. 87-100, Springer International Publishing, 2017.

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Pilot Study: The Effect of Real User Body Cues to The Perception on Virtual Body

Sungchul Jung; Chistian Sandor; Charles E. Hughes

Pilot Study: The Effect of Real User Body Cues to The Perception on Virtual Body Inproceedings

In: Proceedings of the 30th Conference on Computer Animation and Social Agents (CASA 2017), Seoul, Korea, May 22-24, 2017, pp. 47-50, 2017.

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The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR

Kangsoo Kim; Divine Maloney; Gerd Bruder; Jeremy Bailenson; Greg Welch

The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR Journal Article

In: Computer Animation and Virtual Worlds, 28 (3-4), pp. e1771-n/a, 2017.

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Hands-on: Context-Driven Hand Gesture Recognition for Automatic Recognition of Curiosity

Behnaz Nojavanasghari; Louis-Philippe Morency; Charles E. Hughes

Hands-on: Context-Driven Hand Gesture Recognition for Automatic Recognition of Curiosity Inproceedings Forthcoming

In: Proceedings of CHI 2017 Workshop: Designing for Curiosity. Denver, CO, May 7, Forthcoming, (Poster and Short Paper).

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Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism

Behnaz Nojavanasghari; Louis-Philippe Morency; Charles E. Hughes

Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism Inproceedings

In: Proceedings of CHI 2017. Denver, CO, May 6-11, pp. 1932-1939, 2017.

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Myungho Lee; Gerd Bruder; Greg Welch

Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment Journal Article

In: Journal of Vision: Abstract Issue 2017, 17 (10), pp. 357, 2017.

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Ryan Schubert; Gerd Bruder; Greg Welch

Mitigating Perceptual Error in Synthetic Animatronics using Visual Feature Flow Journal Article

In: Journal of Vision: Abstract Issue 2017, 17 (10), pp. 331, 2017.

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Exploring the Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment

Myungho Lee; Gerd Bruder; Greg Welch

Exploring the Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment Inproceedings

In: Proceedings of IEEE Virtual Reality 2017, 2017.

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POSTER: Coherence Changes Gaze Behavior in Virtual Human Interactions

Richard Skarbez; Gregory F. Welch; Frederick P. Brooks; Mary Whitton

POSTER: Coherence Changes Gaze Behavior in Virtual Human Interactions Inproceedings

In: 2017 IEEE Virtual Reality (VR), pp. 287-288, 2017.

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POSTER: Can Social Presence be Contagious? Effects of Social Presence Priming on Interaction with Virtual Humans

Salam Daher; Kangsoo Kim; Myungho Lee; Gerd Bruder; Ryan Schubert; Jeremy Bailenson; Greg Welch

POSTER: Can Social Presence be Contagious? Effects of Social Presence Priming on Interaction with Virtual Humans Inproceedings

In: 3D User Interfaces (3DUI), 2017 IEEE Symposium on , 2017.

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Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics

Omar Janeh; Eike Langbehn; Frank Steinicke; Gerd Bruder; Alessandro Gulberti; Monika Poetter-Nerger

Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics Journal Article

In: ACM Transactions on Applied Perception (TAP), 14 (2), pp. 12:1–12:15, 2017.

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A Large-Scale Study of Surrogate Physicality and Gesturing on Human–Surrogate Interactions in a Public Space

Kangsoo Kim; Arjun Nagendran; Jeremy N. Bailenson; Andrew Raij; Gerd Bruder; Myungho Lee; Ryan Schubert; Xin Yan; Gregory F. Welch

A Large-Scale Study of Surrogate Physicality and Gesturing on Human–Surrogate Interactions in a Public Space Journal Article

In: Frontiers in Robotics and AI, 4 , pp. 1-20, 2017, ISSN: 2296-9144.

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Lisa Dieker; Charles E. Hughes; Michael Hynes; Carrie Straub

Using simulated virtual environments to improve teacher performance Journal Article

In: School University Partnerships (Journal of the National Association for Professional Development Schools): Special Issue: Technology to Enhance PDS, 10 (3), pp. 62-81, 2017.

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Matthew S. Taylor; Jennifer Tucker; Clair Donehower; Patrick Pabian; Lisa Dieker; Michael Hynes; Charles E. Hughes

Impact of virtual simulation on the interprofessional communication skills of physical therapy students Journal Article

In: Journal of Physical Therapy Education, 31 (3), pp. 83-90, 2017.

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Exploring the Effects of Observed Physicality Conflicts on Real-virtual Human Interaction in Augmented Reality

Kangsoo Kim; Gerd Bruder; Greg Welch

Exploring the Effects of Observed Physicality Conflicts on Real-virtual Human Interaction in Augmented Reality Inproceedings

In: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, pp. 31:1–31:7, ACM, Gothenburg, Sweden, 2017, ISBN: 978-1-4503-5548-3.

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2016

The influence of real human personality on social presence with a virtual human in augmented reality.

Kangsoo Kim; Gerd Bruder; Divine Maloney; Greg Welch

The influence of real human personality on social presence with a virtual human in augmented reality. Inproceedings

In: Reiners, Dirk; Iwai, Daisuke; Steinicke, Frank (Ed.): ICAT‐EGVE 2016 ‐ International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, The Eurographics Association Little Rock, AR, USA, 2016.

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Antoniya Petkova; Charles Hughes; Narsingh Deo; Martin Dimitrov

Accelerating the distributed simulations of agent-based models using community detection Inproceedings

In: 2016 IEEE RIVF International Conference on Computing Communication Technologies, Research, Innovation, and Vision for the Future (RIVF), pp. 25-30, 2016.

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MeEmo - Using an avatar to improve social skills in children with ASD

Sapna Patel; Darin E. Hughes; Charles E. Hughes

MeEmo - Using an avatar to improve social skills in children with ASD Inproceedings

In: Workshop on Child Computer Interaction (WOCCI 2016), San Francisco, CA, 2016.

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The Future Belongs to the Curious: Towards Automatic Understanding and Recognition of Curiosity in Children.

Behnaz Nojavanasghari; Tadas Baltrušaitis; Charles E. Hughes; Louis-Philippe Morency

The Future Belongs to the Curious: Towards Automatic Understanding and Recognition of Curiosity in Children. Inproceedings

In: Workshop on Child Computer Interaction (WOCCI 2016), pp. 16-22, San Francisco, CA, 2016.

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POSTER: Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human

Kangsoo Kim; Ryan Schubert; Greg Welch

POSTER: Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human Inproceedings

In: Proceedings of the 16th International Conference on Intelligent Virtual Agents (IVA 2016), pp. 470–474, Los Angeles, CA, 2016.

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Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context

Roghayeh Barmaki; Charles E. Hughes

Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context Inproceedings

In: Proceedings of the 9th International Conference on Educational Data Mining, pp. 663-665, 2016.

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Highlights of ``Immersive Sciences'' Research in the U.S.A.: Augmented/Virtual Reality and Human Surrogates

Gregory Welch

Highlights of ``Immersive Sciences'' Research in the U.S.A.: Augmented/Virtual Reality and Human Surrogates Journal Article

In: Journal of the Virtual Reality Society of Japan, 21 (2), pp. 129–137, 2016.

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Tom Carbone; Ruby McDaniel; Charles Hughes

Psychomotor skills measurement for surgery training using game-based methods Inproceedings

In: 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-6, 2016.

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Alyssa Tanaka; Roger Smith; Charles Hughes

Video Game Experience and Basic Robotic Skills Inproceedings

In: 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-6, 2016.

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Enhancing Protective Role-playing Behaviors through avatar-based Scenarios

Charles E. Hughes; Thomas Hall; Kathleen Ingraham; Jennifer A. Epstein; Darin E. Hughes

Enhancing Protective Role-playing Behaviors through avatar-based Scenarios Inproceedings

In: 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-6, 2016, (Best paper Award).

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Greg Welch; Salam Daher; Jason Hochreiter; Laura Gonzalez

POSTER: Interactive Rear‐Projection Physical‐Virtual Patient Simulators Conference

22nd Medicine Meets Virtual Reality (NextMed / MMVR), Los Angeles, CA, USA, 2016.

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Salam Daher; Greg Welch

POSTER: Humanikins: Humanity Transfer to Physical Manikins Conference

22nd Medicine Meets Virtual Reality (NextMed / MMVR), Los Angeles, CA, USA, 2016.

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POSTER: Exploring Social Presence Transfer in Real-Virtual Human Interaction

Salam Daher; Kangsoo Kim; Myungho Lee; Andrew Raij; Ryan Schubert; Jeremy Bailenson; Greg Welch

POSTER: Exploring Social Presence Transfer in Real-Virtual Human Interaction Conference

Proceedings of IEEE Virtual Reality 2016, Greenville, SC, USA, 2016.

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The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table

Myungho Lee; Kangsoo Kim; Salam Daher; Andrew Raij; Ryan Schubert; Jeremy Bailenson; Gregory Welch

The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table Inproceedings

In: 2016 IEEE Virtual Reality (VR), pp. 11-17, 2016.

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Charles E. Hughes; Kathleen M. Ingraham

De-escalation Training in an Augmented Virtuality Space Inproceedings

In: 2016 IEEE Virtual Reality (VR), pp. 181-182, 2016.

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Salam Daher; Laura Gonzalez; Greg Welch

POSTER: Preliminary Assessment of Neurologic Symptomatology Using an Interactive Physical‐Virtual Head with Touch Conference

17th International Meeting on Simulation in Healthcare (IMSH 2016), 2016.

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Laura Gonzalez; Salam Daher; Jason Hochreiter; Greg Welch

Student Nursing Assessment of Discrete Neurology Symptoms using an Interactive Physical Virtual Head Conference

Presentation at International Nursing Association for Clinical Simulation and Learning, 2016.

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Behnaz Nojavanasghari; Tadas Baltrušaitis; Charles E. Hughes; Louis-Philippe Morency

EmoReact: A Multimodal Approach and Dataset for Recognizing Emotional Responses in Children Inproceedings

In: Proceedings of the 18th ACM International Conference on Multimodal Interaction, pp. 137–144, ACM, Tokyo, Japan, 2016, ISBN: 978-1-4503-4556-9.

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Sungchul Jung; Charles E. Hughes

The Effects of Indirectly Implied Real Body Cues to Virtual Body Ownership and Presence in a Virtual Reality Environment Inproceedings

In: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, pp. 363–364, ACM, Munich, Germany, 2016, ISBN: 978-1-4503-4491-3.

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Sungchul Jung; Charles E. Hughes

The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence Inproceedings

In: Reiners, Dirk; Iwai, Daisuke; Steinicke, Frank (Ed.): ICAT-EGVE 2016 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, The Eurographics Association, 2016, ISSN: 1727-530X.

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Lisa Dieker; Benjamin Lignugaris-Kraft; Michael Hynes; Charles E. Hughes

Mixed reality environments in teacher education: Development and future applications Book Chapter

In: Ludlow, Barbara; Collins, Belva (Ed.): Online in Real Time: Using WEB 2.0 for Distance Education in Rural Special Education, Chapter 12, pp. 122-131, American Council for Rural Special Educators, 2016.

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HuSIS: A Dedicated Space for Studying Human Interactions

Ryan Schubert; Greg Welch; Salam Daher; Andrew Raij

HuSIS: A Dedicated Space for Studying Human Interactions Journal Article

In: IEEE Computer Graphics and Applications, 36 (6), 2016.

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Optical Touch Sensing on Non-Parametric Rear-Projection Surfaces for Interactive Physical-Virtual Experiences

Jason Hochreiter; Salam Daher; Arjun Nagendran; Laura Gonzalez; Greg Welch

Optical Touch Sensing on Non-Parametric Rear-Projection Surfaces for Interactive Physical-Virtual Experiences Journal Article

In: Presence: Teleoperators and Virtual Environments, 25 (1), 2016.

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2015

Anthony Wehrer; Andrew Yee; Curtis Lisle; Charles Hughes

PhyloPen: Phylogenetic Tree Browsing Using a Pen and Touch Interface Journal Article

In: PLOS Currents Tree of Life, 2015.

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Maintaining and Enhancing Human-Surrogate Presence in Augmented Reality

Kangsoo Kim; Greg Welch

Maintaining and Enhancing Human-Surrogate Presence in Augmented Reality Inproceedings

In: Proceedings of IEEE ISMAR 2015 Workshop on Human Perception and Psychology in Augmented Reality, 2015.

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Expectancy Violations Related to a Virtual Human's Joint Gaze Behavior in Real-Virtual Human Interactions

Kangsoo Kim; Arjun Nagendran; Jeremy Bailenson; Greg Welch

Expectancy Violations Related to a Virtual Human's Joint Gaze Behavior in Real-Virtual Human Interactions Journal Article

In: Proceedings 28th Annual Conference on Computer Animation and Social Agents (CASA 2015), pp. 5–8, 2015.

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162 entries « 1 of 4 »

 
*Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.