Publications

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This page presents publications that resulted from research carried out at SREAL. Other publications, such as publications for individual research carried out prior to or after affiliation with SREAL, will be listed on that individual’s Publications page.


153 entries « 1 of 4 »

2017

Behnaz Nojavanasghari; Charles E. Hughes; Tadas Baltrušaitis; Louis-Philippe Morency

Hand2Face: Automatic Synthesis and Recognition of Hand Over Face Occlusions Inproceedings Forthcoming

In: Proceedings of Affective Computing and Intelligent Interaction (ACII 2017), San Antonio, TX, Oct. 23-26, San Antonio, TX, Forthcoming.

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Sungchul Jung; C. Sandor; P. Wisniewski; Charles E. Hughes

RealME: The Influence of Body and Hand Representations on Body Ownership and Presence Inproceedings Forthcoming

In: Proceedings of the 5th Symposium on Spatial User Interaction (SUI 2017), Brighton, UK, October 16-17, 2017, Forthcoming.

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Sungchul Jung; Chistian Sandor; Charles E. Hughes

Pilot Study: The Effect of Real User Body Cues to The Perception on Virtual Body Inproceedings

In: Proceedings of the 30th Conference on Computer Animation and Social Agents (CASA 2017), Seoul, Korea, May 22-24, 2017, pp. 47-50, 2017.

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Behnaz Nojavanasghari; Louis-Philippe Morency; Charles E. Hughes

Hands-on: Context-Driven Hand Gesture Recognition for Automatic Recognition of Curiosity Inproceedings Forthcoming

In: Proceedings of CHI 2017 Workshop: Designing for Curiosity. Denver, CO, May 7, Forthcoming, (Poster and Short Paper).

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Behnaz Nojavanasghari; Louis-Philippe Morency; Charles E. Hughes

Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism Inproceedings

In: Proceedings of CHI 2017. Denver, CO, May 6-11, pp. 1932-1939, 2017.

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Exploring the Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment

Myungho Lee; Gerd Bruder; Greg Welch

Exploring the Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment Inproceedings

In: Proceedings of IEEE Virtual Reality 2017, 2017.

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POSTER: Coherence Changes Gaze Behavior in Virtual Human Interactions

Richard Skarbez; Gregory F. Welch; Frederick P. Brooks; Mary Whitton

POSTER: Coherence Changes Gaze Behavior in Virtual Human Interactions Inproceedings

In: 2017 IEEE Virtual Reality (VR), pp. 287-288, 2017.

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POSTER: Can Social Presence be Contagious? Effects of Social Presence Priming on Interaction with Virtual Humans

Salam Daher; Kangsoo Kim; Myungho Lee; Gerd Bruder; Ryan Schubert; Jeremy Bailenson; Greg Welch

POSTER: Can Social Presence be Contagious? Effects of Social Presence Priming on Interaction with Virtual Humans Inproceedings

In: 3D User Interfaces (3DUI), 2017 IEEE Symposium on , 2017.

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Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics

Omar Janeh; Eike Langbehn; Frank Steinicke; Gerd Bruder; Alessandro Gulberti; Monika Poetter-Nerger

Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics Journal Article

In: ACM Transactions on Applied Perception (TAP), 14 (2), pp. 12:1–12:15, 2017.

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A Large-Scale Study of Surrogate Physicality and Gesturing on Human–Surrogate Interactions in a Public Space

Kangsoo Kim; Arjun Nagendran; Jeremy N. Bailenson; Andrew Raij; Gerd Bruder; Myungho Lee; Ryan Schubert; Xin Yan; Gregory F. Welch

A Large-Scale Study of Surrogate Physicality and Gesturing on Human–Surrogate Interactions in a Public Space Journal Article

In: Frontiers in Robotics and AI, 4 , pp. 32, 2017, ISSN: 2296-9144.

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Lisa Dieker; Charles E. Hughes; Michael Hynes; Carrie Straub

Using simulated virtual environments to improve teacher performance Journal Article

In: School University Partnerships (Journal of the National Association for Professional Development Schools): Special Issue: Technology to Enhance PDS, 10 (3), pp. 62-81, 2017.

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Matthew S. Taylor; Jennifer Tucker; Clair Donehower; Patrick Pabian; Lisa Dieker; Michael Hynes; Charles E. Hughes

Impact of virtual simulation on the interprofessional communication skills of physical therapy students Journal Article

In: Journal of Physical Therapy Education, 31 (3), pp. 83-90, 2017.

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2016

The influence of real human personality on social presence with a virtual human in augmented reality.

Kangsoo Kim; Gerd Bruder; Divine Maloney; Greg Welch

The influence of real human personality on social presence with a virtual human in augmented reality. Inproceedings

In: Reiners, Dirk; Iwai, Daisuke; Steinicke, Frank (Ed.): ICAT‐EGVE 2016 ‐ International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, The Eurographics Association Little Rock, AR, USA, 2016.

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Antoniya Petkova; Charles Hughes; Narsingh Deo; Martin Dimitrov

Accelerating the distributed simulations of agent-based models using community detection Inproceedings

In: 2016 IEEE RIVF International Conference on Computing Communication Technologies, Research, Innovation, and Vision for the Future (RIVF), pp. 25-30, 2016.

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Sapna Patel; Darin E. Hughes; Charles E. Hughes

MeEmo - Using an avatar to improve social skills in children with ASD Inproceedings

In: Workshop on Child Computer Interaction (WOCCI 2016), San Francisco, CA, 2016.

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Behnaz Nojavanasghari; Tadas Baltrušaitis; Charles E. Hughes; Louis-Philippe Morency

The Future Belongs to the Curious: Towards Automatic Understanding and Recognition of Curiosity in Children. Inproceedings

In: Workshop on Child Computer Interaction (WOCCI 2016), pp. 16-22, San Francisco, CA, 2016.

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POSTER: Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human

Kangsoo Kim; Ryan Schubert; Greg Welch

POSTER: Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human Inproceedings

In: Proceedings of the 16th International Conference on Intelligent Virtual Agents (IVA 2016), pp. 470–474, Los Angeles, CA, 2016.

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Roghayeh Barmaki; Charles E. Hughes

Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context Inproceedings

In: Proceedings of the 9th International Conference on Educational Data Mining, pp. 663-665, 2016.

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Highlights of ``Immersive Sciences'' Research in the U.S.A.: Augmented/Virtual Reality and Human Surrogates

Gregory Welch

Highlights of ``Immersive Sciences'' Research in the U.S.A.: Augmented/Virtual Reality and Human Surrogates Journal Article

In: Journal of the Virtual Reality Society of Japan, 21 (2), pp. 129–137, 2016.

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Tom Carbone; Ruby McDaniel; Charles Hughes

Psychomotor skills measurement for surgery training using game-based methods Inproceedings

In: 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-6, 2016.

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Alyssa Tanaka; Roger Smith; Charles Hughes

Video Game Experience and Basic Robotic Skills Inproceedings

In: 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-6, 2016.

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Charles E. Hughes; Thomas Hall; Kathleen Ingraham; Jennifer A. Epstein; Darin E. Hughes

Enhancing Protective Role-playing Behaviors through avatar-based Scenarios Inproceedings

In: 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-6, 2016, (Best paper Award).

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Greg Welch; Salam Daher; Jason Hochreiter; Laura Gonzalez

POSTER: Interactive Rear‐Projection Physical‐Virtual Patient Simulators Conference

22nd Medicine Meets Virtual Reality (NextMed / MMVR), Los Angeles, CA, USA, 2016.

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Salam Daher; Greg Welch

POSTER: Humanikins: Humanity Transfer to Physical Manikins Conference

22nd Medicine Meets Virtual Reality (NextMed / MMVR), Los Angeles, CA, USA, 2016.

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POSTER: Exploring Social Presence Transfer in Real-Virtual Human Interaction

Salam Daher; Kangsoo Kim; Myungho Lee; Andrew Raij; Ryan Schubert; Jeremy Bailenson; Greg Welch

POSTER: Exploring Social Presence Transfer in Real-Virtual Human Interaction Conference

Proceedings of IEEE Virtual Reality 2016, Greenville, SC, USA, 2016.

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The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table

Myungho Lee; Kangsoo Kim; Salam Daher; Andrew Raij; Ryan Schubert; Jeremy Bailenson; Gregory Welch

The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table Inproceedings

In: 2016 IEEE Virtual Reality (VR), pp. 11-17, 2016.

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Charles E. Hughes; Kathleen M. Ingraham

De-escalation Training in an Augmented Virtuality Space Inproceedings

In: 2016 IEEE Virtual Reality (VR), pp. 181-182, 2016.

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Salam Daher; Laura Gonzalez; Greg Welch

POSTER: Preliminary Assessment of Neurologic Symptomatology Using an Interactive Physical‐Virtual Head with Touch Conference

17th International Meeting on Simulation in Healthcare (IMSH 2016), 2016.

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Laura Gonzalez; Salam Daher; Jason Hochreiter; Greg Welch

Student Nursing Assessment of Discrete Neurology Symptoms using an Interactive Physical Virtual Head Conference

Presentation at International Nursing Association for Clinical Simulation and Learning, 2016.

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Christopher Stapleton; Charles Hughes

Believing is Seeing: Cultivating Radical Media Innovations Journal Article

In: IEEE Computer Graphics and Applications, 26 (1), pp. 88-93, 2016, ISBN: 0272-1716.

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Behnaz Nojavanasghari; Tadas Baltrušaitis; Charles E. Hughes; Louis-Philippe Morency

EmoReact: A Multimodal Approach and Dataset for Recognizing Emotional Responses in Children Inproceedings

In: Proceedings of the 18th ACM International Conference on Multimodal Interaction, pp. 137–144, ACM, Tokyo, Japan, 2016, ISBN: 978-1-4503-4556-9.

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Sungchul Jung; Charles E. Hughes

The Effects of Indirectly Implied Real Body Cues to Virtual Body Ownership and Presence in a Virtual Reality Environment Inproceedings

In: Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, pp. 363–364, ACM, Munich, Germany, 2016, ISBN: 978-1-4503-4491-3.

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Sungchul Jung; Charles E. Hughes

The Effects of Indirect Real Body Cues of Irrelevant Parts on Virtual Body Ownership and Presence Inproceedings

In: Reiners, Dirk; Iwai, Daisuke; Steinicke, Frank (Ed.): ICAT-EGVE 2016 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, The Eurographics Association, 2016, ISSN: 1727-530X.

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Lisa Dieker; Benjamin Lignugaris-Kraft; Michael Hynes; Charles E. Hughes

Mixed reality environments in teacher education: Development and future applications Book Chapter

In: Ludlow, Barbara; Collins, Belva (Ed.): Online in Real Time: Using WEB 2.0 for Distance Education in Rural Special Education, Chapter 12, pp. 122-131, American Council for Rural Special Educators, 2016.

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HuSIS: A Dedicated Space for Studying Human Interactions

Ryan Schubert; Greg Welch; Salam Daher; Andrew Raij

HuSIS: A Dedicated Space for Studying Human Interactions Journal Article

In: IEEE Computer Graphics and Applications, 36 (6), 2016.

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Optical Touch Sensing on Non-Parametric Rear-Projection Surfaces for Interactive Physical-Virtual Experiences

Jason Hochreiter; Salam Daher; Arjun Nagendran; Laura Gonzalez; Greg Welch

Optical Touch Sensing on Non-Parametric Rear-Projection Surfaces for Interactive Physical-Virtual Experiences Journal Article

In: Presence: Teleoperators and Virtual Environments, 25 (1), 2016.

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2015

Anthony Wehrer; Andrew Yee; Curtis Lisle; Charles Hughes

PhyloPen: Phylogenetic Tree Browsing Using a Pen and Touch Interface Journal Article

In: PLOS Currents Tree of Life, 2015.

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Maintaining and Enhancing Human-Surrogate Presence in Augmented Reality

Kangsoo Kim; Greg Welch

Maintaining and Enhancing Human-Surrogate Presence in Augmented Reality Inproceedings

In: Proceedings of IEEE ISMAR 2015 Workshop on Human Perception and Psychology in Augmented Reality, 2015.

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Expectancy Violations Related to a Virtual Human's Joint Gaze Behavior in Real-Virtual Human Interactions

Kangsoo Kim; Arjun Nagendran; Jeremy Bailenson; Greg Welch

Expectancy Violations Related to a Virtual Human's Joint Gaze Behavior in Real-Virtual Human Interactions Journal Article

In: Proceedings 28th Annual Conference on Computer Animation and Social Agents (CASA 2015), pp. 5–8, 2015.

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Touch Sensing on Non-Parametric Rear-Projection Surfaces: A Physical-Virtual Head for Hands-On Healthcare Training

Jason Hochreiter; Salam Daher; Arjun Nagendran; Laura Gonzalez; Greg Welch

Touch Sensing on Non-Parametric Rear-Projection Surfaces: A Physical-Virtual Head for Hands-On Healthcare Training Journal Article

In: Proceedings of IEEE Virtual Reality 2015, pp. 69–74, 2015.

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Applications of Avatar Mediated Interaction to Teaching, Training, Job Skills and Wellness

Charles Hughes; Arjun Nagendran; Lisa Dieker; Michael Hynes; Gregory Welch

Applications of Avatar Mediated Interaction to Teaching, Training, Job Skills and Wellness Incollection

In: Brunnett, Guido; Coquillart, Sabine; van Liere, Robert; Welch, Gregory; Váša, Libor (Ed.): Virtual Realities, 8844 , pp. 133-146, Springer International Publishing, 2015, ISBN: 978-3-319-17042-8.

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Dynamic State Estimation of a Synchronous Machine using PMU Data: A Comparative Study

Ning Zhou; Da Meng; Zhenyu Huang; Greg Welch

Dynamic State Estimation of a Synchronous Machine using PMU Data: A Comparative Study Journal Article

In: IEEE Transactions on Smart Grid, 6 (1), pp. 450–460, 2015.

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Kalman Filters for Dynamic and Secure Smart Grid State Estimation

Jinghe Zhang; Greg Welch; Naren Ramakrishnan; Saifur Rahman

Kalman Filters for Dynamic and Secure Smart Grid State Estimation Journal Article

In: Intelligent Industrial Systems, 1 (1), pp. 29–36, 2015, ISSN: 2363-6912.

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Technical Report: Exploring Human Surrogate Characteristics

Arjun Nagendran; Gregory Welch; Charles Hughes; Remo Pillat

Technical Report: Exploring Human Surrogate Characteristics Incollection

In: Brunnett, Guido; Coquillart, Sabine; van Liere, Robert; Welch, Gregory; Váša, Libor (Ed.): Virtual Realities, 8844 , pp. 215-228, Springer International Publishing, 2015, ISBN: 978-3-319-17042-8.

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Virtual Learning Environments for Students with Disabilities: A Review and Analysis of The Empirical Literature and Two Case Studies.

Eleazar Vasquez III; Arjun Nagendran; Gregory Welch; Matthew T. Marino; Darin E. Hughes; Aaron Koch; Lauren Delisio

Virtual Learning Environments for Students with Disabilities: A Review and Analysis of The Empirical Literature and Two Case Studies. Journal Article

In: Rural Special Education Quarterly, 34 (3), pp. 26–32, 2015, ISSN: 87568705.

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Guido Brunnett; Sabine Coquillart; Robert van Liere; Gregory Welch; Libor Váša (Ed.)

Virtual Realities : International Dagstuhl Seminar, Dagstuhl Castle, Germany, June 9-14, 2013, Revised selected papers Book

Springer, 2015.

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Lisa Dieker; Benjamin Lignugaris-Kraft; Michael Hynes; Charles Hughes

Mixed reality environments in teacher education: Development and future applications Book Chapter

In: Collins, B; Ludlow, B (Ed.): Distance Education Delivery: Preparing Special Educators in and for Rural Areas, American Council for Rural Special Educators, Morgantown, WV, 2015.

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Roghayeh Barmaki; Charles E. Hughes

A Case Study to Track Teacher Gestures and Performance in a Virtual Learning Environment Inproceedings

In: Proceedings of the Fifth International Conference on Learning Analytics And Knowledge, pp. 420–421, ACM, Poughkeepsie, New York, 2015, ISBN: 978-1-4503-3417-4.

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Roghayeh Barmaki; Charles E. Hughes

Providing Real-time Feedback for Student Teachers in a Virtual Rehearsal Environment Inproceedings

In: Proceedings of the 2015 ACM on International Conference on Multimodal Interaction, pp. 531–537, ACM, Seattle, Washington, USA, 2015, ISBN: 978-1-4503-3912-4, (Grand Challenge People’s Choice Award).

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2014

Pixel-Wise Closed-Loop Registration in Video-Based Augmented Reality

Feng Zheng; Dieter Schmalstieg; Greg Welch

Pixel-Wise Closed-Loop Registration in Video-Based Augmented Reality Journal Article

In: Mixed and Augmented Reality (ISMAR), 2014 IEEE International Symposium on, 2014.

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153 entries « 1 of 4 »