Publications

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This page presents publications that resulted from research carried out at SREAL. Other publications, such as publications for individual research carried out prior to or after affiliation with SREAL, will be listed on that individual’s Publications page.


197 entries « 1 of 4 »

2019

Blowing in the Wind: Increasing Social Presence with a Virtual Human via Environmental Airflow Interaction in Mixed Reality

Kangsoo Kim; Ryan Schubert; Jason Hochreiter; Gerd Bruder; Gregory Welch

Blowing in the Wind: Increasing Social Presence with a Virtual Human via Environmental Airflow Interaction in Mixed Reality Journal Article Forthcoming

In: Elseview Computers and Graphics, Forthcoming.

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Augmented Rotations in Virtual Reality for Users with a Reduced Range of Head Movement

Nahal Norouzi; Luke Bölling; Gerd Bruder; Gregory F. Welch

Augmented Rotations in Virtual Reality for Users with a Reduced Range of Head Movement Journal Article

In: Journal of Rehabilitation and Assistive Technologies Engineering, 6 , pp. 1-9, 2019.

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Social Interaction in Augmented Reality

Mark Roman Miller; Hanseul Jun; Fernanda Herrera; Jacob Yu Villa; Greg Welch; Jeremy N Bailenson

Social Interaction in Augmented Reality Journal Article

In: PLOS ONE, 14 (5), pp. 1-26, 2019.

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Mediated Physicality: Inducing Illusory Physicality of Virtual Humans via Their Interactions with Physical Objects

Myungho Lee

Mediated Physicality: Inducing Illusory Physicality of Virtual Humans via Their Interactions with Physical Objects PhD Thesis

University of Central Florida, 2019.

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[POSTER] Matching vs. Non-Matching Visuals and Shape for Embodied Virtual Healthcare Agents

Salam Daher; Jason Hochreiter; Nahal Norouzi; Ryan Schubert; Gerd Bruder; Laura Gonzalez; Mindi Anderson; Desiree Diaz; Juan Cendan; Greg Welch

[POSTER] Matching vs. Non-Matching Visuals and Shape for Embodied Virtual Healthcare Agents Inproceedings

In: IEEE VR, 2019.

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The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments

Myungho Lee; Gerd Bruder; Greg Welch

The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments Journal Article

In: Journal of Virtual Reality and Broadcasting, 14(2017) (6), 2019, ISSN: 1860-2037.

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The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments

Myungho Lee, Gerd Bruder, Gregory Welch

The Virtual Pole: Exploring Human Responses to Fear of Heights in Immersive Virtual Environments Journal Article

In: Journal of Virtual Reality and Broadcasting, 14(2017) (6), 2019.

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A Systematic Review of the Convergence of Augmented Reality, Intelligent Virtual Agents, and the Internet of Things

Nahal Norouzi; Gerd Bruder; Brandon Belna; Stefanie Mutter; Damla Turgut; Greg Welch

A Systematic Review of the Convergence of Augmented Reality, Intelligent Virtual Agents, and the Internet of Things Book Chapter

In: Artificial Intelligence in IoT, pp. 37, Springer, 2019.

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2018

The Physical-virtual Table: Exploring the Effects of a Virtual Human's Physical Influence on Social Interaction

Myungho Lee; Nahal Norouzi; Gerd Bruder; Pamela J. Wisniewski; Gregory F. Welch

The Physical-virtual Table: Exploring the Effects of a Virtual Human's Physical Influence on Social Interaction Inproceedings

In: Proceedings of the 24th ACM Symposium on Virtual Reality Software and Technology, pp. 25:1–25:11, ACM, New York, NY, USA, 2018, ISBN: 978-1-4503-6086-9, (Best Paper Award).

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Environmental Physical–Virtual Interaction to Improve Social Presence of a Virtual Human in Mixed Reality

Kangsoo Kim

Environmental Physical–Virtual Interaction to Improve Social Presence of a Virtual Human in Mixed Reality PhD Thesis

The University of Central Florida, 2018.

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Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality

Kangsoo Kim; Gerd Bruder; Gregory F. Welch

Blowing in the Wind: Increasing Copresence with a Virtual Human via Airflow Influence in Augmented Reality Inproceedings

In: Proceedings of the International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments (ICAT-EGVE 2018), Limassol, Cyprus, November 7–9, 2018, pp. 183-190, 2018, (Honorable Mention Award).

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A Novel Approach for Cooperative Motion Capture (COMOCAP)

Greg Welch; Gerd Bruder

A Novel Approach for Cooperative Motion Capture (COMOCAP) Inproceedings

In: Bruder, G; Cobb, S; Yoshimoto, S (Ed.): ICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, The Eurographics Association, Limassol, Cyprus, 2018.

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Adaptive filtering of physical-virtual artifacts for synthetic animatronics

Ryan Schubert; Gerd Bruder; Greg Welch

Adaptive filtering of physical-virtual artifacts for synthetic animatronics Inproceedings

In: Bruder, G; Cobb, S; Yoshimoto, S (Ed.): ICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, Limassol, Cyprus, November 7-9 2018, 2018.

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A Systematic Survey of 15 Years of User Studies Published in the Intelligent Virtual Agents Conference

Nahal Norouzi; Kangsoo Kim; Jason Hochreiter; Myungho Lee; Salam Daher; Gerd Bruder; Gregory Welch

A Systematic Survey of 15 Years of User Studies Published in the Intelligent Virtual Agents Conference Inproceedings

In: IVA '18 Proceedings of the 18th International Conference on Intelligent Virtual Agents, pp. 17-22, ACM ACM, 2018, ISBN: 978-1-4503-6013-5/18/11.

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Physical-Virtual Agents for Healthcare Simulation

Salam Daher; Jason Hochreiter; Nahal Norouzi; Laura Gonzalez; Gerd Bruder; Greg Welch

Physical-Virtual Agents for Healthcare Simulation Inproceedings

In: Proceedings of IVA 2018, November 5-8, 2018, Sydney, NSW, Australia, ACM, 2018.

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Mine the Gap: Gap Estimation and Contact Detection Information via Adjacent Surface Observation

Yazdan Jamshidi; Greg Welch

Mine the Gap: Gap Estimation and Contact Detection Information via Adjacent Surface Observation Inproceedings

In: Proceedings of the International Conference on Pattern Recognition and Artificial Intelligence, pp. 54–58, ACM, New York, NY, USA, 2018.

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[POSTER] Seeing is Believing: Improving the Perceived Trust in Visually Embodied Alexa in Augmented Reality

Steffen Haesler; Kangsoo Kim; Gerd Bruder; Gregory F. Welch

[POSTER] Seeing is Believing: Improving the Perceived Trust in Visually Embodied Alexa in Augmented Reality Inproceedings

In: Proceedings of the 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2018), Munich, Germany, October 16–20, 2018, 2018.

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Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR

Kangsoo Kim; Luke Boelling; Steffen Haesler; Jeremy N. Bailenson; Gerd Bruder; Gregory F. Welch

Does a Digital Assistant Need a Body? The Influence of Visual Embodiment and Social Behavior on the Perception of Intelligent Virtual Agents in AR Inproceedings

In: Proceedings of the 17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2018), Munich, Germany, October 16–20, 2018, 2018.

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Situated Analytics

Bruce H. Thomas; Gregory F. Welch; Pierre Dragicevic; Niklas Elmqvist; Pourang Irani; Yvonne Jansen; Dieter Schmalstieg; Aurélien Tabard; Neven A. M. ElSayed; Ross T. Smith; Wesley Willett

Situated Analytics Book Chapter

In: Marriott, Kim; Schreiber, Falk; Dwyer, Tim; Klein, Karsten; Riche, Nathalie Henry; Itoh, Takayuki; Stuerzlinger, Wolfgang; Thomas, Bruce H (Ed.): Immersive Analytics. Lecture Notes in Computer Science, 11190 , Chapter 7, pp. 185–220, Springer International Publishing, Cham, 2018, ISBN: 978-3-030-01388-2.

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A Systematic Review of Social Presence: Definition, Antecedents, and Implications

Catherine S. Oh; Jeremy N. Bailenson; Gregory F. Welch

A Systematic Review of Social Presence: Definition, Antecedents, and Implications Journal Article

In: Frontiers in Robotics and AI, 5 (114), 2018, ISBN: 2296-9144.

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Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence

Sungchul Jung; Gerd Bruder; Pamela Wisniewski; Chistian Sandor; Charles E. Hughes

Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence Inproceedings

In: Proceedings of the 6th ACM Symposium on Spatial User Interaction (SUI 2018), Berlin, Germany, October 13-14, 2018, 2018, (Best Paper Award).

BibTeX

Gregory F Welch

The Rise of Allocentric Interfaces and the Collapse of the Virtuality Continuum Inproceedings

In: Proceedings of the Symposium on Spatial User Interaction, pp. 192–192, ACM, Berlin, Germany, 2018, ISBN: 978-1-4503-5708-1.

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Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017)

Kangsoo Kim; Mark Billinghurst; Gerd Bruder; Henry Been-Lirn Duh; Gregory F. Welch

Revisiting Trends in Augmented Reality Research: A Review of the 2nd Decade of ISMAR (2008–2017) Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, 24 (11), pp. 2947-2962, 2018, ISSN: 1077-2626.

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Augmented Rotations in Virtual Reality for Users with a Reduced Range of Head Movement

Nahal Norouzi; Luke Bölling; Gerd Bruder; Greg Welch

Augmented Rotations in Virtual Reality for Users with a Reduced Range of Head Movement Inproceedings

In: Proceedings of the 12th international conference on disability, virtual reality and associated technologies (ICDVRAT 2018), pp. 8, 2018, ISBN: 978-0-7049-1548-0.

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Assessing Vignetting as a Means to Reduce VR Sickness During Amplified Head Rotations

Nahal Norouzi; Gerd Bruder; Greg Welch

Assessing Vignetting as a Means to Reduce VR Sickness During Amplified Head Rotations Inproceedings

In: ACM Symposium on Applied Perception 2018, pp. 8, ACM 2018, ISBN: 978-1-4503-5894-1/18/08.

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In the Blink of an Eye – Leveraging Blink-Induced Suppression for Imperceptible Position andOrientation Redirection in Virtual Reality

Eike Langbehn; Frank Steinicke; Markus Lappe; Gregory F. Welch; Gerd Bruder

In the Blink of an Eye – Leveraging Blink-Induced Suppression for Imperceptible Position andOrientation Redirection in Virtual Reality Journal Article

In: ACM Transactions of Graphics (TOG), Special Issue on ACM SIGGRAPH 2018, 37 (4), pp. 1-11, 2018.

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Ahmad Abualsamid; Charles E. Hughes

Modeling Augmentative Communication with Amazon Lex and Polly Inproceedings

In: Ahram, Tareq Z; Falcão, Christianne (Ed.): Advances in Usability, User Experience and Assistive Technology. AHFE 2018. Advances in Intelligent Systems and Computing, pp. 871-879, Springer, Cham, 2018.

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Roghayeh Barmaki; Charles E. Hughes

Embodiment Analytics of Practicing Teachers in a Virtual Rehearsal Environment Journal Article

In: Journal of Computer Assisted Learning, 34 (4), pp. 387-396, 2018.

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Ahmad Abualsamid; Charles E. Hughes

Using a Mobile App to Reduce Off-Task Behaviors in Classrooms: A Pilot Study Journal Article

In: Journal on Technology and Persons with Disabilities, 6 , pp. 378-384, 2018.

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Augmented Reality for Tactical Combat Casualty Care Training

Glenn Taylor; Anthony Deschamps; Alyssa Tanaka; Denise Nicholson; Gerd Bruder; Gregory Welch; Francisco Guido-Sanz

Augmented Reality for Tactical Combat Casualty Care Training Inproceedings

In: Augmented Cognition: Users and Contexts, pp. 227–239, Springer International Publishing, 2018, ISBN: 978-3-319-91467-1.

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Improving Social Presence with a Virtual Human via Multimodal Physical–Virtual Interactivity in AR

Kangsoo Kim

Improving Social Presence with a Virtual Human via Multimodal Physical–Virtual Interactivity in AR Inproceedings

In: Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, Montreal QC, Canada — April 21 - 26, 2018 , pp. SRC09:1–SRC09:6, ACM, New York, NY, USA, 2018, ISBN: 978-1-4503-5621-3.

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[POSTER] Fear of falling and eye movement behavior in young adults and older adults during walking: A case study

Ladda Thiamwong; Nahal Norouzi; Gregory Welch

[POSTER] Fear of falling and eye movement behavior in young adults and older adults during walking: A case study Inproceedings

In: 39th Annual Southern Gerontological Society Meeting, Buford, GA USA, 2018.

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Cognitive and touch performance effects of mismatched 3D physical and visual perceptions

Jason Hochreiter; Salam Daher; Gerd Bruder; Greg Welch

Cognitive and touch performance effects of mismatched 3D physical and visual perceptions Inproceedings

In: IEEE Virtual Reality 2018 (VR 2018), 2018.

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In Limbo: The Effect of Gradual Visual Transition between Real and Virtual on Virtual Body Ownership Illusion and Presence

Sungchul Jung; Pamela Wisniewski; Charles E. Hughes

In Limbo: The Effect of Gradual Visual Transition between Real and Virtual on Virtual Body Ownership Illusion and Presence Inproceedings

In: IEEE Virtual Reality Conference 2018 (IEEE VR 2018), Reutlingen, Germany, March 18-22, 2018.

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Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR

Myungho Lee; Gerd Bruder; Tobias Hollerer; Greg Welch

Effects of Unaugmented Periphery and Vibrotactile Feedback on Proxemics with Virtual Humans in AR Journal Article

In: IEEE Transactions on Visualization and Computer Graphics, 24 (4), pp. 1525-1534, 2018.

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Roghayeh Barmaki; Charles Hughes

Gesturing and Embodiment in Teaching: Investigating the Nonverbal Behavior of Teachers in a Virtual Rehearsal Environment Inproceedings

In: The Eighth Symposium on Educational Advances in Artificial Intelligence 2018 (EAAI-18), New Orleans, February 3-4, pp. 7893-7899, 2018.

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Ahmad Abualsamid; Charles E. Hughes

Why Is Video Modeling Not Used in Special Needs Classrooms? Inproceedings

In: Andre, Terence (Ed.): Advances in Human Factors in Training, Education, and Learning Sciences. AHFE 2017. Advances in Intelligent Systems and Computing, pp. 123-130, Springer, Cham., 2018.

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2017

[POSTER] The Impact of Avatar-owner Visual Similarity on Body Ownership in Immersive Virtual Reality

Dongsik Jo; Kangsoo Kim; Gregory F Welch; Woojin Jeon; Yongwan Kim; Ki-Hong Kim; Gerard Jounghyun Kim

[POSTER] The Impact of Avatar-owner Visual Similarity on Body Ownership in Immersive Virtual Reality Inproceedings

In: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, pp. 77:1–77:2, ACM, Gothenburg, Sweden, 2017, ISBN: 978-1-4503-5548-3.

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Hand2Face: Automatic Synthesis and Recognition of Hand Over Face Occlusions

Behnaz Nojavanasghari; Charles E. Hughes; Tadas Baltrušaitis; Louis-Philippe Morency

Hand2Face: Automatic Synthesis and Recognition of Hand Over Face Occlusions Inproceedings

In: Proceedings of Affective Computing and Intelligent Interaction (ACII 2017), San Antonio, TX, Oct. 23-26, pp. 209-215, San Antonio, TX, 2017.

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RealME: The Influence of Body and Hand Representations on Body Ownership and Presence

Sungchul Jung; Christian Sandor; Pamela Wisniewski; Charles E. Hughes

RealME: The Influence of Body and Hand Representations on Body Ownership and Presence Inproceedings

In: Proceedings of the 5th Symposium on Spatial User Interaction (SUI 2017), Brighton, UK, October 16-17, 2017, pp. 3-11, 2017.

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Physical-Virtual Patient Bed

Salam Daher

Physical-Virtual Patient Bed Technical Report

2017, (Daher, Salam.(2017).Physical-Virtual Patient Bed. (Link Foundation Fellowship Final Reports: Modeling, Simulation, and Training Program.) Retrieved from The Scholarship Repository of Florida Institute of Technology website: https://repository.lib.fit.edu/).

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Effects of Social Priming on Social Presence with Intelligent Virtual Agents

Salam Daher; Kangsoo Kim; Myungho Lee; Ryan Schubert; Gerd Bruder; Jeremy Bailenson; Greg Welch

Effects of Social Priming on Social Presence with Intelligent Virtual Agents Book Chapter

In: Beskow, Jonas; Peters, Christopher; Castellano, Ginevra; O'Sullivan, Carol; Leite, Iolanda; Kopp, Stefan (Ed.): Intelligent Virtual Agents: 17th International Conference, IVA 2017, Stockholm, Sweden, August 27-30, 2017, Proceedings, 10498 , pp. 87-100, Springer International Publishing, 2017.

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Pilot Study: The Effect of Real User Body Cues to The Perception on Virtual Body

Sungchul Jung; Chistian Sandor; Charles E. Hughes

Pilot Study: The Effect of Real User Body Cues to The Perception on Virtual Body Inproceedings

In: Proceedings of the 30th Conference on Computer Animation and Social Agents (CASA 2017), Seoul, Korea, May 22-24, 2017, pp. 47-50, 2017.

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The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR

Kangsoo Kim; Divine Maloney; Gerd Bruder; Jeremy Bailenson; Greg Welch

The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR Journal Article

In: Computer Animation and Virtual Worlds, 28 (3-4), pp. e1771-n/a, 2017.

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[DC] Optical See-Through vs. Spatial Augmented Reality Simulators for Medical Applications

Salam Daher

[DC] Optical See-Through vs. Spatial Augmented Reality Simulators for Medical Applications Inproceedings

In: Virtual Reality (VR), 2017 IEEE, pp. 417-418, IEEE 2017.

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Hands-on: Context-Driven Hand Gesture Recognition for Automatic Recognition of Curiosity

Behnaz Nojavanasghari; Louis-Philippe Morency; Charles E. Hughes

Hands-on: Context-Driven Hand Gesture Recognition for Automatic Recognition of Curiosity Inproceedings

In: Proceedings of CHI 2017 Workshop: Designing for Curiosity. Denver, CO, May 7, 2017, (Poster and Short Paper).

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Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism

Behnaz Nojavanasghari; Louis-Philippe Morency; Charles E. Hughes

Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism Inproceedings

In: Proceedings of CHI 2017. Denver, CO, May 6-11, pp. 1932-1939, 2017.

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Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment

Myungho Lee; Gerd Bruder; Greg Welch

Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment Journal Article

In: Journal of Vision: Abstract Issue 2017, 17 (10), pp. 357, 2017.

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Ryan Schubert; Gerd Bruder; Greg Welch

Mitigating Perceptual Error in Synthetic Animatronics using Visual Feature Flow Journal Article

In: Journal of Vision: Abstract Issue 2017, 17 (10), pp. 331, 2017.

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Exploring the Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment

Myungho Lee; Gerd Bruder; Greg Welch

Exploring the Effect of Vibrotactile Feedback through the Floor on Social Presence in an Immersive Virtual Environment Inproceedings

In: Proceedings of IEEE Virtual Reality 2017, 2017.

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197 entries « 1 of 4 »

 
*Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.