Publications

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This page presents publications that resulted from research carried out at SREAL. Other publications, such as publications for individual research carried out prior to or after affiliation with SREAL, will be listed on that individual’s Publications page.


286 entries « 8 of 15 »

2017

[POSTER] Can Social Presence be Contagious? Effects of Social Presence Priming on Interaction with Virtual Humans

Salam Daher; Kangsoo Kim; Myungho Lee; Gerd Bruder; Ryan Schubert; Jeremy Bailenson; Greg Welch

[POSTER] Can Social Presence be Contagious? Effects of Social Presence Priming on Interaction with Virtual Humans Proceedings Article

In: 3D User Interfaces (3DUI), 2017 IEEE Symposium on , 2017.

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Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics

Omar Janeh; Eike Langbehn; Frank Steinicke; Gerd Bruder; Alessandro Gulberti; Monika Poetter-Nerger

Walking in Virtual Reality: Effects of Manipulated Visual Self-Motion on Walking Biomechanics Journal Article

In: ACM Transactions on Applied Perception (TAP), vol. 14, no. 2, pp. 12:1–12:15, 2017.

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A Large-Scale Study of Surrogate Physicality and Gesturing on Human–Surrogate Interactions in a Public Space

Kangsoo Kim; Arjun Nagendran; Jeremy N. Bailenson; Andrew Raij; Gerd Bruder; Myungho Lee; Ryan Schubert; Xin Yan; Gregory F. Welch

A Large-Scale Study of Surrogate Physicality and Gesturing on Human–Surrogate Interactions in a Public Space Journal Article

In: Frontiers in Robotics and AI, vol. 4, pp. 1-20, 2017, ISSN: 2296-9144.

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Lisa Dieker; Charles E. Hughes; Michael Hynes; Carrie Straub

Using simulated virtual environments to improve teacher performance Journal Article

In: School University Partnerships (Journal of the National Association for Professional Development Schools): Special Issue: Technology to Enhance PDS, vol. 10, no. 3, pp. 62-81, 2017.

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Matthew S. Taylor; Jennifer Tucker; Clair Donehower; Patrick Pabian; Lisa Dieker; Michael Hynes; Charles E. Hughes

Impact of virtual simulation on the interprofessional communication skills of physical therapy students Journal Article

In: Journal of Physical Therapy Education, vol. 31, no. 3, pp. 83-90, 2017.

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Exploring the Effects of Observed Physicality Conflicts on Real-virtual Human Interaction in Augmented Reality

Kangsoo Kim; Gerd Bruder; Greg Welch

Exploring the Effects of Observed Physicality Conflicts on Real-virtual Human Interaction in Augmented Reality Proceedings Article

In: Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, pp. 31:1–31:7, ACM, Gothenburg, Sweden, 2017, ISBN: 978-1-4503-5548-3.

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Ahmad Abualsamid; Charles E. Hughes

Language Sample Analysis Framework Utilizing the Natural Language Toolkit and Social Media Book Chapter

In: Duffy, Vincent G.; Lightner, Nancy (Ed.): Advances in Human Factors and Ergonomics in Healthcare. Advances in Intelligent Systems and Computing, vol. 482, pp. 445-456, Springer, Cham, 2017.

BibTeX

Ahmad Abualsamid; Charles E. Hughes

Language Sample Analysis Framework Utilizing the Natural Language Toolkit and Social Media Book Chapter

In: Duffy, Vincent G.; Lightner, Nancy (Ed.): Advances in Human Factors and Ergonomics in Healthcare, vol. 482, pp. 445–456, Springer International Publishing, Cham, 2017, ISBN: 978-3-319-41652-6.

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2016

The influence of real human personality on social presence with a virtual human in augmented reality.

Kangsoo Kim; Gerd Bruder; Divine Maloney; Greg Welch

The influence of real human personality on social presence with a virtual human in augmented reality. Proceedings Article

In: Reiners, Dirk; Iwai, Daisuke; Steinicke, Frank (Ed.): ICAT‐EGVE 2016 ‐ International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, The Eurographics Association Little Rock, AR, USA, 2016.

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HuSIS: A Dedicated Space for Studying Human Interactions

Ryan Schubert; Greg Welch; Salam Daher; Andrew Raij

HuSIS: A Dedicated Space for Studying Human Interactions Journal Article

In: IEEE Computer Graphics and Applications, vol. 36, no. 6, 2016.

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Antoniya Petkova; Charles Hughes; Narsingh Deo; Martin Dimitrov

Accelerating the distributed simulations of agent-based models using community detection Proceedings Article

In: 2016 IEEE RIVF International Conference on Computing Communication Technologies, Research, Innovation, and Vision for the Future (RIVF), pp. 25-30, 2016.

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MeEmo - Using an avatar to improve social skills in children with ASD

Sapna Patel; Darin E. Hughes; Charles E. Hughes

MeEmo - Using an avatar to improve social skills in children with ASD Proceedings Article

In: Workshop on Child Computer Interaction (WOCCI 2016), San Francisco, CA, 2016.

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The Future Belongs to the Curious: Towards Automatic Understanding and Recognition of Curiosity in Children.

Behnaz Nojavanasghari; Tadas Baltrušaitis; Charles E. Hughes; Louis-Philippe Morency

The Future Belongs to the Curious: Towards Automatic Understanding and Recognition of Curiosity in Children. Proceedings Article

In: Workshop on Child Computer Interaction (WOCCI 2016), pp. 16-22, San Francisco, CA, 2016.

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[POSTER] Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human

Kangsoo Kim; Ryan Schubert; Greg Welch

[POSTER] Exploring the Impact of Environmental Effects on Social Presence with a Virtual Human Proceedings Article

In: Proceedings of the 16th International Conference on Intelligent Virtual Agents (IVA 2016), pp. 470–474, Los Angeles, CA, 2016.

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Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context

Roghayeh Barmaki; Charles E. Hughes

Towards the Understanding of Gestures and Vocalization Coordination in Teaching Context Proceedings Article

In: Proceedings of the 9th International Conference on Educational Data Mining, pp. 663-665, 2016.

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Highlights of ``Immersive Sciences'' Research in the U.S.A.: Augmented/Virtual Reality and Human Surrogates

Gregory Welch

Highlights of ``Immersive Sciences'' Research in the U.S.A.: Augmented/Virtual Reality and Human Surrogates Journal Article

In: Journal of the Virtual Reality Society of Japan, vol. 21, no. 2, pp. 129–137, 2016.

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Tom Carbone; Ruby McDaniel; Charles Hughes

Psychomotor skills measurement for surgery training using game-based methods Proceedings Article

In: 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-6, 2016.

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Alyssa Tanaka; Roger Smith; Charles Hughes

Video Game Experience and Basic Robotic Skills Proceedings Article

In: 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-6, 2016.

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Enhancing Protective Role-playing Behaviors through avatar-based Scenarios

Charles E. Hughes; Thomas Hall; Kathleen Ingraham; Jennifer A. Epstein; Darin E. Hughes

Enhancing Protective Role-playing Behaviors through avatar-based Scenarios Proceedings Article

In: 2016 IEEE International Conference on Serious Games and Applications for Health (SeGAH), pp. 1-6, 2016, (Best paper Award).

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[POSTER] Interactive Rear‐Projection Physical‐Virtual Patient Simulators

Greg Welch; Salam Daher; Jason Hochreiter; Laura Gonzalez

[POSTER] Interactive Rear‐Projection Physical‐Virtual Patient Simulators Conference

22nd Medicine Meets Virtual Reality (NextMed / MMVR), Los Angeles, CA, USA, 2016.

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286 entries « 8 of 15 »

*Any opinions, findings, and conclusions or recommendations expressed in this material are those of the author(s) and do not necessarily reflect the views of the National Science Foundation.