Dr. Charles E. Hughes – Publications

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111 entries « 3 of 6 »

2014

Lisa Dieker; Jacqueline Rodriguez; Benjamin Lignugaris-Kraft; Michael Hynes; Charles Hughes

The Potential of Simulated Environments in Teacher Education: Current and Future Possibilities Journal Article

In: Teacher Education and Special Education, vol. 37, no. 1, pp. 21-33, 2014.

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Julian Abich IV; Lauren Reinerman-Jones; Gerald Matthews; Gregory Welch; Stephanie Lackey; Charles Hughes; Arjun Nagendran

Good Enough Yet? A Preliminary Evaluation of Human-Surrogate Interaction Book Section

In: Shumaker, Randall; Lackey, Stephanie (Ed.): Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments, vol. 8525, pp. 239–250, Springer International Publishing, 2014, ISBN: 978-3-319-07457-3.

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Mastering the Human Element of Immersive Training

Gregory Welch; Arjun Nagendran; Jeremy Bailenson; Charles Hughes; Pete Muller; Peter Squire

Mastering the Human Element of Immersive Training Journal Article

In: Naval Science and Technology Future Force, vol. Fall 2014, pp. 10–13, 2014.

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Elena Erbiceanu; Daniel Mapes; Charles Hughes

Synthesizing Virtual Character Behaviors from Interactive Digital Puppetry Book Chapter

In: Tanenbaum, Joshua; El-Nasr, Magy Seif; Nixon, Michael (Ed.): Nonverbal Communication in Virtual Worlds, Chapter 16, pp. 269-287, ETC Press, 2014, ISBN: 978-1-304-81204-9.

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A Unified Framework for Individualized Avatar-Based Interactions

Arjun Nagendran; Remo Pillat; Adam Kavanaugh; Greg Welch; Charles Hughes

A Unified Framework for Individualized Avatar-Based Interactions Journal Article

In: Presence: Teleoperators and Virtual Environments, vol. 23, no. 2, 2014, ISSN: 1054-7460.

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2013

AMITIES: Avatar-Mediated Interactive Training and Individualized Experience System

Arjun Nagendran; Remo Pillat; Adam Kavanaugh; Greg Welch; Charles Hughes

AMITIES: Avatar-Mediated Interactive Training and Individualized Experience System Journal Article

In: Proceedings of The 19th ACM Symposium on Virtual Reality Software and Technology (VRST2013), 2013.

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Luke Harmon; Jeffery Baumes; Charles Hughes; Jorge Soberon; Chelsea Specht; Wesley Turner; Curtis Lisle; Robert Thacker

Arbor: Comparative Analysis Workflows for the Tree of Life Journal Article

In: PLOS Currents Tree of Life, 2013, (last modified:2013 Jun 21).

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Steven Braeger; Yiyan Xiong; Charles Hughes

Photometric display calibration for embedded MR environments Proceedings Article

In: 2013 IEEE Virtual Reality (VR), pp. 135-136, 2013, ISSN: 1087-8270.

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Aleshia Hayes; Carrie Straub; Lisa Dieker; Charles Hughes; Michael Hynes

Ludic Learning: Exploration of TLE TeachLivE™ and Effective Teacher Training Journal Article

In: International Journal of Gaming and Computer-Mediated Simulations (IJGCMS), vol. 5, no. 2, pp. 20-33, 2013.

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Anne E. Norris; Charles Hughes; Michael Hecht; Nilda Peragallo; David Nickerson

Randomized trial of a peer resistance skill-building game for Hispanic early adolescent girls Journal Article

In: Nursing Research, vol. 62, no. 1, pp. 25-35, 2013.

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Aleshia Hayes; Stacey Hardin; Charles Hughes

Perceived Presence's Role on Learning Outcomes in Mixed Reality Classroom of Simulated Students Proceedings Article

In: Shumaker, Randall (Ed.): Virtual, Augmented and Mixed Reality. Systems and Applications: 5th International Conference, VAMR 2013. Part of HCI International 2013 (HCII2013), Las Vegas, NV, July 21-26, pp. 142-151, Springer Berlin Heidelberg, Berlin, Heidelberg, 2013, ISBN: 978-3-642-39420-1.

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Darin E. Hughes; Shabnam Sabbagh; Robb Lindgren; J. Michael Moshell; Charles Hughes

Mixed Reality Space Travel for Physics Learning Proceedings Article

In: Shumaker, Randall (Ed.): Virtual, Augmented and Mixed Reality. Systems and Applications: 5th International Conference, VAMR 2013. Part of HCI International 2013 (HCII2013), Las Vegas, NV, July 21-26, pp. 162-169, Springer Berlin Heidelberg, Berlin, Heidelberg, 2013, ISBN: 978-3-642-39420-1.

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Lori C. Walters; Darin E. Hughes; Manuel Gertrudix Barrio; Charles Hughes

ChronoLeap: The Great World’s Fair Adventure Book Chapter

In: Shumaker, Randall (Ed.): Virtual, Augmented and Mixed Reality. Systems and Applications: 5th International Conference, VAMR 2013. Part of HCI International 2013 (HCII2013), Las Vegas, NV, July 21-26, vol. 8022, pp. 426-435, Springer Berlin Heidelberg, Berlin, Heidelberg, 2013, ISBN: 978-3-642-39420-1.

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2012

Continuum of Virtual-Human Space: Towards Improved Interaction Strategies for Physical-Virtual Avatars

Arjun Nagendran; Remo Pillat; Charles Hughes; Greg Welch

Continuum of Virtual-Human Space: Towards Improved Interaction Strategies for Physical-Virtual Avatars Proceedings Article

In: Proceedings of 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry (VRCAI 2012),, IEEE, 2012.

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Paul Varcholik; Joseph LaViola Jr.; Charles Hughes

Establishing a baseline for text entry for a multi-touch virtual keyboard Journal Article

In: International Journal of Human-Computer Studies, vol. 70, no. 10, pp. 657-672, 2012.

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Glenn A. Martin; Charles Hughes; J. Michael Moshell

Analysis of a Procedural System for Automatic Scenario Generation Proceedings Article

In: Advances in Applied Human Modeling and Simulation, pp. 536–544, CRC Press 2012, 2012, ISBN: 978-1-4398-7031-0.

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Angel Lopez; Charles Hughes; Daniel Mapes; Lisa Dieker

Cross Cultural Training through Digital Puppetry Proceedings Article

In: Advances in Design for Cross-Cultural Activities Part I, pp. 247–256, CRC Press 2012, 2012, ISBN: 978-1-4398-7028-0.

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Charles Hughes; Daniel Mapes

Mediated Dialogues through Multiple Networked Avatars Proceedings Article

In: Proceedings of Immersive Education 2012, Boston, Ma, 2012.

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Darin E. Hughes; Lori C. Walters; Robb Lindgren

Interaction Metaphors for Driving STEM Education Game Development Proceedings Article

In: Proceedings of Immersive Education 2012, Boston, Ma, 2012.

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Steven Braeger; Charles Hughes

Linear Compression for Spatially-Varying BRDFs Proceedings Article

In: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, Costa Mesa, California, March 9-11, pp. 212, ACM, New York, NY, USA, 2012, ISBN: 978-1-4503-1194-6.

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111 entries « 3 of 6 »