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Circle of Trust: A New Approach to Mobile Online Safety for Teens and Parents Inproceedings
In: Proceedings of CHI Conference on Human Factors in Computing Systems, pp. 618:1-14, 2020.
Using Virtual Rehearsal in a Simulator to Impact the Performance of Science Teachers Journal Article
In: International Journal of Gaming and Computer-Mediated Simulations, 11 (4), pp. 1-20, 2019.
Using Digital Puppetry to Prepare Physicians to Address Non-Suicidal Self-Injury Among Teens Incollection
In: Antona, Magherita; Stephanidis, Constantine (Ed.): Universal Access in Human-Computer Interaction. Theory, Methods and Tools, 11572 (555-568), Springer, Cham Switzerland, 2019.
Over My Hand: Using a Personalized Hand in VR to Improve Object Size Estimation, Body Ownership, and Presence Inproceedings
In: Proceedings of the 6th ACM Symposium on Spatial User Interaction (SUI 2018), Berlin, Germany, October 13-14, 2018, 2018, (Best Paper Award).
Modeling Augmentative Communication with Amazon Lex and Polly Inproceedings
In: Ahram, Tareq Z; Falcão, Christianne (Ed.): Advances in Usability, User Experience and Assistive Technology. AHFE 2018. Advances in Intelligent Systems and Computing, pp. 871-879, Springer, Cham, 2018.
Embodiment Analytics of Practicing Teachers in a Virtual Rehearsal Environment Journal Article
In: Journal of Computer Assisted Learning, 34 (4), pp. 387-396, 2018.
Using a Mobile App to Reduce Off-Task Behaviors in Classrooms: A Pilot Study Journal Article
In: Journal on Technology and Persons with Disabilities, 6 , pp. 378-384, 2018.
In Limbo: The Effect of Gradual Visual Transition between Real and Virtual on Virtual Body Ownership Illusion and Presence Inproceedings
In: IEEE Virtual Reality Conference 2018 (IEEE VR 2018), Reutlingen, Germany, March 18-22, 2018.
Gesturing and Embodiment in Teaching: Investigating the Nonverbal Behavior of Teachers in a Virtual Rehearsal Environment Inproceedings
In: The Eighth Symposium on Educational Advances in Artificial Intelligence 2018 (EAAI-18), New Orleans, February 3-4, pp. 7893-7899, 2018.
Why Is Video Modeling Not Used in Special Needs Classrooms? Inproceedings
In: Andre, Terence (Ed.): Advances in Human Factors in Training, Education, and Learning Sciences. AHFE 2017. Advances in Intelligent Systems and Computing, pp. 123-130, Springer, Cham., 2018.
Hand2Face: Automatic Synthesis and Recognition of Hand Over Face Occlusions Inproceedings
In: Proceedings of Affective Computing and Intelligent Interaction (ACII 2017), San Antonio, TX, Oct. 23-26, pp. 209-215, San Antonio, TX, 2017.
RealME: The Influence of Body and Hand Representations on Body Ownership and Presence Inproceedings
In: Proceedings of the 5th Symposium on Spatial User Interaction (SUI 2017), Brighton, UK, October 16-17, 2017, pp. 3-11, 2017.
Pilot Study: The Effect of Real User Body Cues to The Perception on Virtual Body Inproceedings
In: Proceedings of the 30th Conference on Computer Animation and Social Agents (CASA 2017), Seoul, Korea, May 22-24, 2017, pp. 47-50, 2017.
Hands-on: Context-Driven Hand Gesture Recognition for Automatic Recognition of Curiosity Inproceedings
In: Proceedings of CHI 2017 Workshop: Designing for Curiosity. Denver, CO, May 7, 2017, (Poster and Short Paper).
Exceptionally Social: Design of an Avatar-Mediated Interactive System for Promoting Social Skills in Children with Autism Inproceedings
In: Proceedings of CHI 2017. Denver, CO, May 6-11, pp. 1932-1939, 2017.
Using simulated virtual environments to improve teacher performance Journal Article
In: School University Partnerships (Journal of the National Association for Professional Development Schools): Special Issue: Technology to Enhance PDS, 10 (3), pp. 62-81, 2017.
Impact of virtual simulation on the interprofessional communication skills of physical therapy students Journal Article
In: Journal of Physical Therapy Education, 31 (3), pp. 83-90, 2017.
Language Sample Analysis Framework Utilizing the Natural Language Toolkit and Social Media Book Chapter
In: Duffy, Vincent G; Lightner, Nancy (Ed.): Advances in Human Factors and Ergonomics in Healthcare, 482 , pp. 445–456, Springer International Publishing, Cham, 2017, ISBN: 978-3-319-41652-6.
Accelerating the distributed simulations of agent-based models using community detection Inproceedings
In: 2016 IEEE RIVF International Conference on Computing Communication Technologies, Research, Innovation, and Vision for the Future (RIVF), pp. 25-30, 2016.
MeEmo - Using an avatar to improve social skills in children with ASD Inproceedings
In: Workshop on Child Computer Interaction (WOCCI 2016), San Francisco, CA, 2016.