Mixed and Augmented Reality
Basic Research
Computational imaging, computer graphics and human computer interaction.
Applications
Digital heritage, training, rehabilitation and STEM education.
Funding
- NSF: Virtual and augmented reality for digital heritage and STEM experiences.
- NSF: Augmented reality to enhance science center ecology exhibits.
- NSF: Augmented reality to learn concepts in physics through whole body interactions.
- NEH: Augmented reality enhancements to make connections between visits to Queens Museum of Art and to our virtual recreation of 1964/65 NY World’s Fair.
- ONR: Augmented reality via virtual projections onto human shapes (robots, mannequins).
- ONR: DURIP that provides equipment for a physical-virtual human-robot interaction system for training, education and rehabilitation.
Collaborations (In addition to those in CECS and IST)
- NSF and NEH grants involve colleagues in UCF Colleges of Arts & Humanities and Science, at Michigan Tech and from a number of museums and science centers.
- First ONR grant involves colleagues at Naval Postgraduate School and University of North Carolina.
Recognition in 2011/2012
- 1964/65 NY World’s Fair digital recreation was selected by NSF for presentation at the American Association for the Advancement of Science meeting in DC on February 16-21, 2011.