Book Chapters

  1. L. C. Walters (2014). “Emerging from the Shadows: Japan Pavilion Promotional Materials at the 1964/65 New York World’s Fair,” Meet Me at the Fair: A World’s Fair Reader, Eds. Celia Pearce et al., Carnegie Mellon University Press, Pittsburgh, Chapter 8.2, 467-472.
  2. R. Lindgren, J. M. Moshell & C. E. Hughes (2014). “Virtual environments as a tool for conceptual learning,” Handbook of virtual environments: Design, implementation, and applications (2nd Edition), Eds. K. Hale & K. M. Stanney, CRC Press.
  3. L. A. Dieker, B. Lingnugaris-Kraft, M. Hynes & C. E. Hughes (in press). “Mixed reality environments in teacher education: Development and future applications,” American Council for Rural Special Educators, Eds. B. Collins & B. Ludlow.
  4. E. Erbiceanu, D. Mapes & C. E. Hughes (2014). “Modeling Attention and Interaction in Small Groups of Virtual Characters,” Non-Verbal communication in Virtual Worlds, Eds. J. Tanenbaum, M. Nixon & M. Seif el-Nasr, ETC Press, Carnegie-Mellon, Chapter 16, 269-287.
  5. A. Ilie & G. Welch (2013). “Automated camera selection and control for better training support,” Foundations of Augmented Cognition (D. Schmorrow and C. Fidopiastis, eds.), vol. 8027 of Lecture Notes in Computer Science, Springer Berlin Heidelberg, 50-59.
  6. G. Welch, D. H. Sonnenwald, H. Fuchs, B. Cairns, K. Mayer-Patel, R. Yang, A. State, H. Towles, A. Ilie, S. Krishnan & H. M. Söderholm (2011). “Remote 3D Medical Consultation,” Virtual Realities: Dagstuhl Seminar 2008 (S. Coquillart, G. Brunnett, and G. Welch, eds.), Springer, Ch. 8, 139–160.
  7. L. E. Schutz, K. O. Rivers, E. A. McNamara and C. E. Hughes, “The Rehabilitation of Shaken Soldier Syndrome: A Coordinated System of Community-Situated Postacute Treatment for Blast-Injured Veterans,”Military Psychiatry: New Developments, Eds.: D. G. Stanton & L. R. Castenada, Nova Science Publishers, 2010, Chapter 3, 71-106.
  8. D. Hughes, E. Smith, R. Shumaker and C. E. Hughes, “Virtual Reality for Accessibility,” Universal Access Handbook, CRC Press, 2009, Chapter 12, 12-1 – 12-10.
  9. D. Hughes, C. Jerome, C. E. Hughes and E. Smith, “The Application and Evaluation of Mixed Reality Simulation,” The PSI Handbook of Virtual Environments for Training and Education: Developments for the Military and Beyond, Volume 3, Praeger Security International, Westport, CT, November 2008, 254-277.
  10. L. Walters, E. Smith and C. E. Hughes, “The Future of Museum Experiences,” The PSI Handbook of Virtual Environments for Training and Education: Developments for the Military and Beyond, Volume 3, Praeger Security International, Westport, CT, November 2008, 444-452.
  11. C. E. Hughes, C. B. Stapleton and M. O’Connor, “The Evolution of a Framework for Mixed Reality Experiences,” Emerging Technologies of Augmented Reality: Interfaces and Design, Idea Group, Inc., Hershey, PA, November 2006, 198-216.
  12. C. B. Stapleton and C. E. Hughes, “Making Memories for a Lifetime,”Emerging Technologies of Augmented Reality: Interfaces and Design, Idea Group, Inc., Hershey, PA, November 2006, 329-351.
  13. N. Adabala and C. E. Hughes, “Gridless Controllable Fire,” Game Programming Gems 5 (K. Pallister, Ed.), Charles River Media, 2005, 539-549.